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Messages - Builderboy

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541
Miscellaneous / Re: What is your signature?
« on: December 19, 2011, 06:50:39 pm »
My sig is just a couple userbars, along with my item of the week :D

542
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 05:46:35 pm »
@ builderboy, such a band that plays in the streets with trumpets and percussion an others..

I was in a marching band, but we did field shows mostly, and then concerts during the off season.

543
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 05:32:02 pm »
oh builderboy, in a fanfare (dunno if that's english..)?

Percussionist in general, I'm not sure fanfare is the word you are looking for though :P

544
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 19, 2011, 05:23:56 pm »
I am a percussionist ^^

545
TI Z80 / Re: Silence 2 - resetted
« on: December 19, 2011, 03:01:41 pm »
Wait so your program is 20-40K with or without data?

546
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 19, 2011, 12:01:20 am »
Guys calm down, he starts working on this for one day and he already has 3 people pressuring him for a demo! :P Let him work on it at his own pace and if he decides to release a demo, he will.  On a separate note, looking forward to seeing this finished!  What sort of things do you have on your list to get done before release?  It looks highly functional already, anything extra you plan to add before you're finished?

547
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 18, 2011, 07:18:07 pm »
Awesome that you are working on this again :D Does this new rendering technique still allow that awesome splitscreen you had before?

548
The Axe Parser Project / Re: Features Wishlist
« on: December 18, 2011, 02:48:03 pm »
Is it a custom image or is it actually a progress bar?

549
The Axe Parser Project / Re: Features Wishlist
« on: December 18, 2011, 02:30:23 pm »
I believe that is an OS routine, and so can't be kept track of by Axe D:

550
Gaming Discussion / Re: Omnimaga Steam Group
« on: December 18, 2011, 02:47:06 am »
Team Fortress would be optimial, its free and team based ^^

551
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 09:43:31 pm »
Yeah, the best option is to work with the "Light" version of the screen and use the standard Pt-Mask()r, but right before the DispGraph, do a DrawInv.  If you don't clear the screen after that and need to continue working with it, just call another DrawInv to convert it back again to the light version.

Couldn't you work with the Pt-Mask routine normally without resorting to inverting the entire screen? If I remember correctly it does support sprites that are white and transparent. 

552
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 09:29:29 pm »
That won't work either because Pt-On can only turn on pixels, not turn them off.

553
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 09:16:47 pm »
Mmm I believe AND logic is what you want, here is the truth table:

Sprite: Screen: Result:
000
010
100
111

As you can see, when the sprite is white (0) it forces the result to be white.  This emulates a solid white color.  When the sprite is black, the result is equal to the screen, which emulates a transparent color.  NOR logic would look like so:

Sprite: Screen: Result:
001
010
100
110

Where if the sprite was black, the result would be white, and if the sprite was white, the result would be an inverse.

554
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 08:17:23 pm »
well that's relatively easy to write a subroutine yourself, just Logically OR every byte of the sprite with 255.

Wouldn't that return 255 all the time?  O.o What he wants is AND sprite logic.

555
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 08:15:31 pm »
Couldn't you just use Pt-Mask() ?

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