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Messages - Builderboy

Pages: 1 ... 363 364 [365] 366 367 ... 375
5461
Serenity / Re: Serenity
« on: August 08, 2009, 04:57:58 pm »
Oh, yeah.  :)  Thankz!

5462
Serenity / Re: Serenity
« on: August 08, 2009, 03:17:33 pm »
very neat box moving
Uh, come again?  What do you mean?

5463
Serenity / Re: Serenity
« on: August 08, 2009, 12:11:58 am »
hehe, isn't that the file you sent me?

5464
Serenity / Re: Serenity
« on: August 07, 2009, 09:41:55 pm »
I might add one more section in the final version, but that means i will have to think of another item x.x
I guess there really won't be any size limit, because i plan to use some sort of archive utility in the final version.

5465
Serenity / Re: Serenity
« on: August 07, 2009, 08:50:39 pm »
Just the light blue, blue, and green.  The orange will be in the final version.

5466
General Discussion / Re: Music Video
« on: August 07, 2009, 07:53:09 pm »
Its very varried.  first its kind of sad, then hopeful, then awesome with the percussion coming in, and there's so much more!  Very very well done, this might just have to go onto my ipod :)

5467
Serenity / Re: Serenity
« on: August 07, 2009, 07:46:59 pm »
Alright, I have built all the rooms, and have them all complete and functioning.  It was harder than I expected, just because drawing them is an imperfect way of creating levels, and there were problems that I did not foresee.  either way, its done! yay!  Not comes the task of implementing everything together, and creating the basic storyline elements, like the conversations, general dialoque, hints, and the whole saving system.  I contemplated putting up my map bmp, but i decided that would be too spoilerish, so instead i have a map of the entire facility without detail.


Light Blue: The prison blocks, where you are first taken.  Very small, only 2 rooms.
Dark Blue: Sector 1, the first sector of the game with 8 room.
Green: Sector 2, a much harder and larger sector, with multiple stories and 10 rooms.
Orange: Sector 3, the final sector, and the one that is just below the launching bay.  12 rooms.

Each sector has an item that you get inside it that is critical for beating the boss at the end (Zelda anyone?).  The parts that will be in the demo will be the prison block, and Sectors 1 and 2, as well as the bosses at the ends of each sector.

I also worked more on the main menu, and filled that blank empty void with a file selection menu that pops up when you load or start a new game.  The screen will also be used to view the help file (which has yet to be created :))


5468
Gaming Discussion / Re: Gemcraft0 : Endurance SUCKS.
« on: August 06, 2009, 01:09:05 am »
Hmmm Centillion is 1E303 in english. . http://en.wikipedia.org/wiki/Names_of_large_numbers has all the names of all the large numbers, and i must say, mixing up the names like that is really confusing  ???

5469
Serenity / Re: Serenity
« on: August 03, 2009, 11:35:02 am »
Yeah, i know what you mean, its kind of empty.  And after you select an option, a text box appears there so you can choose some options, so maybe I should just have it there the entire time?  Any logo or image i would put there would be overwritten :\

5470
Serenity / Re: Serenity
« on: August 02, 2009, 08:32:40 pm »
Alright, small update.  I have finished designing the 2 sectors that will appear in the Demo.  It consists of 20 room, and 2 bosses.  I have written much of the dialogue, and the 2nd boss is near finished.  The largest task to be done is to transfer all the rooms from the written data to actual rooms on the calculator.  This process is also kind of exciting because it means I get some artistic freedom, as the only think specified in the map data is whether or not a tile is solid or not.

In other news, i have finished the simple but appealing menu, with new game, load game, help, and exit.


Notice that the load button is faded until you have a game to load :)

And i will not be uploading screenshots, animated or otherwise of the 2nd boss, as this is the finale of the Demo, and I want to keep the concept a secret. :P

5471
TI Z80 / Re: gRaviTy
« on: July 27, 2009, 12:07:07 am »
This looks very nice for your first game!  Its a nice simple puzzling concept (the best kind) that should allow for some very interesting puzzles :)
Not feeble at all!

5472
Introduce Yourself! / Re: Ohai
« on: July 26, 2009, 11:07:02 pm »
¡ɐƃɐɯıuɯo oʇ ǝɯoɔןǝʍ

¿uʍop ǝpısdn ʎןuǝppns ǝʇıs ǝɥʇ sı ʎɥʍ puɐ

5473
Firefox prevented this page from automatically redirecting to another page.
Yay for Accessibility options!


Welcome to Omnimaga Dj, and let me warn you not to try anything to large like an RPG for your first project.

5474
Miscellaneous / Re: vacation
« on: July 25, 2009, 07:13:58 pm »
I just like to program games for calculators :)
I know other languages, and I make games in them as well, but for some reason I have not yet 100% figured out, I really like calculator programing.  So I don't think my post count has deteriorated at all this summer.  If anythink, its gone up, becausse now I have more time ;D

5475
Miscellaneous / Re: vacation
« on: July 25, 2009, 06:25:18 pm »
Oh, i see. 

calculator's only use is pretty much just gaming.

That is a true statement ;)

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