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Messages - Builderboy

Pages: 1 ... 364 365 [366] 367 368 ... 375
5476
Miscellaneous / Re: vacation
« on: July 25, 2009, 06:05:32 pm »
...morbid much?

5477
Serenity / Re: Serenity
« on: July 25, 2009, 04:27:13 pm »
thats lame :P

jk, I will if I have to, but for the contest i will just try to fit it all in RAM.  Once the contest is over, nobody cares if I use 1 unarchving subprogram.

5478
Serenity / Re: Serenity
« on: July 25, 2009, 04:11:54 pm »
Heehee ;D  I most likely will not go into the asm/hybrid category, because I am confident that i can fit it all in the space available.  But if I extend the game to sector 3 I fear I may have no choice!  0.0

5479
Serenity / Re: Serenity
« on: July 25, 2009, 02:35:13 pm »
So I've been working on map design, and I've come up with the Basic ship design (which will be kept a secret) which will have 36 rooms!  The version I am submitting to the contest will only have sectors 1 and 2, so the room count will be drastically lowered.  Since each map takes over 256 bytes, all the maps together will have a file size greater than the entire game of Portal.  And thats just the maps!  The engine takes over 4000 bytes, and will only get larger as I install more items.  Each boss takes roughly 1500 bytes (there will be 3, but only 1 in the demo/contest version).  So adding in menu, cut scenes, and dialogue, this is going to be one massive game!

The version I am submitting to the contest should be small enough that I can fit it all into RAM, but the finished version almost definitely will need some sort of archiving program (and i won't use any other assembly enhancements :P). 

I'm also considering just adding in the archiving utility for the contest version, so I could fit in more stuff, and I could pit pure(almost) Basic against the power of LibEnhanced and Assembly  8). Hehe

5480
Miscellaneous / Re: vacation
« on: July 25, 2009, 02:25:08 pm »
Bye!  We will miss you! :(

5481
Serenity / Re: Serenity
« on: July 23, 2009, 12:44:23 pm »
There is some flicker beneath your character while dragging/pulling boxes, but that can be fixed with a simple 3 byte modification.  If you look at the earlier screenshots, you will notice the flicker beneath the character as he moves regularly.

5482
Serenity / Re: Serenity
« on: July 23, 2009, 12:38:14 pm »
Yeah, I have serious backups of the game, I don't think i could ever delete them all :P.  But i only had one of this, becuase it was so "unimportant".
we need a facepalm smiley.

Anyways here is the new box and trapdoor system.  I have already started designing the actual game, but no screenshots of that!  Only Conceptual screenshots :P



Boxes can be pushed or pulled.  They can be stood on.  If they are sitting on a trapdoor, and it opens, all boxes that are on top of it will fall.  Levers in walls can trigger trapdoors to either open or close.  Some levers can be used indefinitely, back and forth.  Others can only be used once.  Of course, if you leave and come back in, everything resets itself, Zelda style.

5483
TI Z80 / Re: Screenshots/Progress
« on: July 23, 2009, 12:29:54 pm »
My friend beta tested it, and he said it was better than XP and Vista

His exact words were: "If XP and Vista had a child, it would be Windows 7, a child that is smarter and more advanced than both its parents"

And I've been ninja'd :)

5484
Serenity / Re: Serenity
« on: July 23, 2009, 11:54:29 am »
So, when do backups not work?  When you accidentally delete them! :D ... :'(

It wasn't the backups for the game, so its better than it could be, but it will take some time to replace them.  I had a 50*10 text sprite image for the main screen.  Along with the entire opening cut scene.  I wrote down the dialogue, so thats not a problem, but I have to redesign the pirate ship and rewrite the dialogue text subpogram...

'sigh'

On a happier note, i will be getting some screenshots up soon of the fantastically puzzling crate system that is now in place.

5485
General Calculator Help / Re: Ti Connect Corruption
« on: July 22, 2009, 07:50:26 pm »
What i'm thinking what happened, is that originally low batteries caused the AccessDenied error, and then when i tried TiLP, it screwed up the driver or something, and caused TiConnect to fail completely.

Doesn't matter though, because I bought my own computer so I wouldn't have to share with family (:)) and it works fine on there!

5486
Serenity / Re: Serenity
« on: July 22, 2009, 07:47:13 pm »
I was inspired a lot from Metroid PI.  It also uses duel layer text sprites, although it wasn't the offset type.  I've done some searching, and it seems that nobody has ever made seamless duel layer text graphics before!  I just hope i can get in more than just part 1 in time for the contest, as it is kind of rpg-ish, and so takes a while to make :P

5487
News / Re: #omnimaga relocates back to EfNet
« on: July 21, 2009, 01:02:21 am »
Blarg, now we have a 9 character Limit on names, so I will be forced to go by my alternate Alias "Luther".

5488
Art / Re: GREYSCALE FIRST PERSON SHOOTER FOR TI84+ SE!!!
« on: July 18, 2009, 06:25:10 pm »
hellooo?  what about Wolfenstein and doom?  Aren't those raycasting?

5489
Serenity / Re: Serenity
« on: July 18, 2009, 04:00:24 pm »
a calculator shaped easter egg?

Yum  ;D

5490
Serenity / Re: Serenity
« on: July 17, 2009, 07:49:24 pm »
hehe, i checked the source and it is impossible :)  it doesn't take characters from the enture alphabet (and M and the finance N are one of the few actual letters, the rest are special chars) and R isn't included.

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