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Messages - Builderboy

Pages: 1 ... 365 366 [367] 368 369 ... 375
5491
Miscellaneous / Re: vacation
« on: July 17, 2009, 05:55:46 pm »
:( we have so many (2) people going on vacation!

5492
Serenity / Re: Serenity
« on: July 17, 2009, 05:55:10 pm »
haha, no it just uses random text.  Its just a coincidence that it actually spelled something at least partly readable :P

5493
Introduce Yourself! / Re: Harro thar
« on: July 17, 2009, 12:49:47 am »
Gah! Those are the wrong kind!

Ah! I found some

5494
Miscellaneous / Re: Vacating
« on: July 16, 2009, 10:42:00 pm »
:(

well have fun!

5495
Introduce Yourself! / Re: Harro thar
« on: July 16, 2009, 10:17:42 pm »
Welcome! 

..Now where are those peanuts...

5496
The Blue Platform / Re: Screenshots
« on: July 16, 2009, 04:50:43 pm »
No, i was saying that if you wanted the dialogue to come up only once, then you would have to have another var to keep track of whether or not you have heard it already.  But I like the keypress idea better, so you can choose to talk to people.

5497
Serenity / Re: Serenity
« on: July 16, 2009, 04:12:45 pm »
Boss battles are fun to code! :D

5498
The Blue Platform / Re: Screenshots
« on: July 16, 2009, 04:12:12 pm »
Oh, thats what was going on!  Hehe, that might be a good idea.  Or have it only come up once or something (although that would take an extra variable...)

5499
The Blue Platform / Re: Screenshots
« on: July 16, 2009, 02:15:17 pm »
Oooohhh!  Very awesome!  I like the dialogue and the terrain :)

5500
Serenity / Re: Serenity
« on: July 16, 2009, 02:12:23 pm »
No screenshots of the opening cut-scene because I want to keep at least some of the game a surprise :P


5501
Art / Re: Zelda 8X8
« on: July 16, 2009, 12:13:15 am »
I nominate you, necro, to make that game! :P

5502
Other Calculators / Re: Impossible? Or not...
« on: July 16, 2009, 12:12:20 am »
I have no idea, as I am unfamiliar with how windows treats USB devices when it is on the log-in screen.  If it completely ignores them, then i would say that this is impossible, because there would be no way for even the most advanced virus to get into the system.  However, if windows does do some sort of autoplay, or moniters USb devices durring that time, then yes,  I would say it is possible.  Although very very very unlikely. 

The size of a virus that can crack windows probably can't even fit onto a calc :P

5503
Other Calculators / Re: Impossible? Or not...
« on: July 15, 2009, 10:52:57 pm »
Probably fake.  It would be sooo easy to make a program that apears to be hacking your computer, when in fact it does nothing at all.  And it does appear to be made in Basic, due to the Basic menus, and the run indicator.  And unless the get(, getCalc(, and send( commands are a lot more advanced than I thought they were, this is impossible in basic ;)

5504
Other Calculators / Re: Ti-82 calculator
« on: July 15, 2009, 09:16:15 pm »
Yes!

...thats my answer to the poll :)

5505
Serenity / Re: Serenity
« on: July 15, 2009, 09:14:24 pm »
So I have been adding functionality for crates.  They can be pushed or pulled, and fall off of platforms when they are pushed off.  However, you are not strong enough to push or pull a crate that has any other crates stacked on top of it.

This will help in adding some puzzle style rooms to the game, and I'm considering having certain actions take place when you kill simple enemies, so that they become things you need to seek out and destroy, rather than just annoyances that get in your way.

I only have a little more functionality to code in, including switches and the keycard system.  you will not need to pick up keys to unlock doors, you will just need to find the keycard to get the access codes (stored and used automaticaly).  This is just so I didn't have to install a complex object system just for keys and doors, both the keys and doors will remain in the map after you use them.

After I finish coding these features I can start on writing the dialogue and making the actual game!  I already have the opening scene finished (No screenshots for you! :P) and the dialogue program for conversations between character.

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