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Messages - Builderboy

Pages: 1 ... 366 367 [368] 369 370 ... 375
5506
Serenity / Re: Serenity
« on: July 13, 2009, 08:06:18 pm »
lol

5507
Serenity / Re: Serenity
« on: July 13, 2009, 07:31:44 pm »
wooo more screenshots!

Screenshots takes using WabbitEmu, and sped up slightly to simulate the speed it would be on an SE, which is what it is being made specifically for.  Also certain tiles had to be changes because they contained 'illegal characters'.

General moving and jumping, also demonstrating 3 different items/abilities:  The Hookshot (Thank you Zelda), Magic casting, and Levitation.  It also shows enemies, which are being represented as the * character in the screenshot, but have a much better 'illegal character' character in the real version.  It also demonstrates Keys (not coded), doors, and elevators.


This is a screenshot of the 1st Boss Battle, also sped up to be SE speed.

5508
Serenity / Re: Serenity
« on: July 13, 2009, 01:53:16 pm »
lol, that was quick!  I hope to get an aminated screenshot up soon, but i'm still moving into the new comp so it may take some time

5509
Miscellaneous / Re: Post your desktop
« on: July 13, 2009, 01:52:21 pm »
@cooliojazz

Woooooo for Blender!   :D

5510
The Blue Platform / Re: Screenshots
« on: July 13, 2009, 01:50:45 pm »
This is looking really good!

5511
General Calculator Help / Re: Ti Connect Corruption
« on: July 13, 2009, 01:50:07 pm »
Alright, it must have had somthing to do with TiOCnnect, because I insdtalled it on my new computer and everything works great.  So, no Tilp for me

5512
Serenity / Re: Serenity
« on: July 13, 2009, 01:49:02 pm »
Alright, after buying a new computer (not for this reason XD) and installing everything, it is working!  So here are some screenshots of various stages in the Boss fight.

 

The difficulty gets harder as you do damage to the boss, and it gets faster as well as dealing more difficult attacks

5513
General Calculator Help / Re: Ti Connect Corruption
« on: July 09, 2009, 12:00:28 am »
Nope, just in ram.  When I try to copy it to pc, it starts copying it, but then a box pops up that says Acces denied, and then a bunch of numbers.  It gives the options to skip, retry, or cancel.

I've never had this problem before, and I've used Ti-Connect quite a bit.

5514
General Calculator Help / Ti Connect Corruption
« on: July 08, 2009, 11:45:56 pm »
I have no idea why, but whenever I try to transfer Files from My 84SE to my computer, I get an Acces Denied Error, and then the file gets corrupted on my calculator.  When I try to run, it crashes or freezes.  When I try to edit, it fills the screen with garbage.

Are there any alternatives?  I tried Tilp, but that didn't work.

5515
Serenity / Re: Serenity
« on: July 08, 2009, 11:13:56 pm »
No problem, it was my ungodly mistake  :-[

5516
Serenity / Re: Serenity
« on: July 08, 2009, 10:55:01 pm »
Hmmm, anybody ever have any problems with TiConnect corrupting programs it attempts to transfer?  Yay for backups on calc!

5517
Serenity / Re: Serenity
« on: July 08, 2009, 10:34:32 pm »
Oh God.  

Accroding to reeserach at Cambirgde Univresisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny improtant tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wihtout a prolbem. Tihs is beacuse the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a whloe.

Oh, and have you seen the TV show firefly?

5518
Computer Projects and Ideas / Re: A DnD Idea
« on: July 08, 2009, 08:24:35 pm »
I've played DnD, and I'm here to say that a direct port is near impossible.  My cousin had about 6 books on the rules to Dnd, and he didn't even have them all.  Maps can be greatly varied, created mostly by the DM's imagination.

That being said, you could make a modified version with less choice, less rules, and less freedom :\

Its a very ambition game :)  I'm not really into Rpg stuff in general though, so I'm not the one to be asking about whether or not people would play it or not.

5519

L1(1) # of units on field
L1(2) unit type
L1(3) x pos
L1(4) row
L1(5) # team   (start of unit one)
L1(6) continue with L1(2) here   (start of unit 2)
L1(3) L1(3) here
and so on and so forth

what if you did this?

N : Number of troops
L1: Unit Type
L2: Row
L3: Col
L4: #team

and then each troop would be represented by a single number, and their data would be in the element corresponding to that number.

5520
Serenity / Re: Serenity
« on: July 08, 2009, 07:55:00 pm »
K, so after a brief-ish period of inactivity, i have begun working again at full blast!  I'm working hard to finish the first third of the game so that if i can't finish it all by the deadline, i can just submit a demo.

Today I worked on integrating a Boss system into the existing platform engine, and programing the first Boss, which, if i might be modest, is EPIC!

The boss is this giant machine that hangs from the ceiling and span all the way from left to right.  The outer layer consists of indestructible laser blasters!  They fire at you several times, and you have to keep moving to dodge the lasers.  Then the machine opens up, revealing the core.  If you don't hit it in time, it fires a massive beam down that sends a blast all the way across the screen, and you have to jump over it.  After you hit it several times, it starts activating multiple laser blasters at once!  And it fires faster and faster!

I'll try to get a screenshot up soon.  

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