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Messages - Builderboy
Pages: 1 ... 368 369 [370] 371 372 ... 375
5536
« on: June 19, 2009, 01:19:32 am »
Solution:
2ND MEM 7 LEFT 1 2
If that doesn't work, re-install your operating system. To do this, pull a single battery, then hold [DEL] while putting it back in. When prompted, send the newest OS from your computer
If that doesn't work... Buy a new calculator.
5537
« on: June 14, 2009, 07:56:04 pm »
Ah, thank you! I changed it
5538
« on: June 14, 2009, 04:37:06 pm »
Ok, here's the code, although it is kinda big, and i don't know how to put it in one of those scrolling box things
10 VDU 5 20 R%=0:NOW%=0:NEX%=RND(7) 30 PROC_PIECE 40 S%=0:LVL%=14:LS%=0 50 C%=0:HIT%=FALSE 60 X%=44:Z%=52 70 *FX 4,1 80 *FX 12,1 90 *FX 11,15 100 *GSCALE1 110 *REFRESH OFF 120 GCOL0:VDU5:CLG:CLS:MOVE 1,20:PRINT " " 130 RECTANGLE 0,0,95,3:RECTANGLE 24,0,3,64:RECTANGLE 68,0,3,64 150 PROC_NEW 160 GCOL4,0 170 REPEAT 180 PROC_DISP 190 *REFRESH 200 PROC_DISP 210 C%=C%+1 220 A%=0 230 IF C% MOD LVL% = 0:Z%=Z%-4 240 KEY%=INKEY(0) 250 IF KEY%=136:X%=X%-4 260 IF KEY%=137:X%=X%+4 270 IF INKEY(-42):C%=-1 280 IF KEY%=139:PROC_ROTL 290 PROC_HIT 300 UNTIL HIT% OR KEY%=27 OR KEY%=127 310 IF KEY%=136:X%=X%+4 320 IF KEY%=139 PROC_ROTR 330 IF KEY%=137:X%=X%-4 340 PROC_HIT 350 IF HIT% Z%=Z%+4:PROC_DISP:PROC_LINE:PROC_NEW 360 IF KEY%=27 PROC_END 370 IF KEY%=127 PROC_PAUSE 380 GOTO 160 390 DEFPROC_PAUSE 400 RECTANGLE FILL 0,0,96,64:*REFRESH 410 WAIT20 420 REPEAT UNTIL INKEY(1)>0 430 RECTANGLE FILL 0,0,96,64 440 ENDPROC 450 DEFPROC_NEW //Creates a new piece and updates the screen 460 NOW%=NEX%:NEX%=RND(7) 470 X%=44:Z%=56 480 R%=NOW% 490 PROC_PIECE:PROC_HIT 500 IF HIT% PROC_END 510 GCOLLVL%:RECTANGLE FILL 0,4,23,57:RECTANGLE FILL 72,4,23,57:GCOL15:RECTANGLE FILL 0,20,23,24:GCOL4,0 520 GCOL15:RECTANGLE FILL 0,57,23,9:RECTANGLE FILL 72,57,23,9:GCOL0:MOVE 1,62:PRINT ;S%:MOVE 73,62:PRINT ;LS%:GCOL4,0 530 R%=NEX%:X%=8:Z%=30:PROC_PIECE:PROC_DISP 540 R%=NOW%:PROC_PIECE 550 X%=44:Z%=56 560 ENDPROC 570 DEFPROC_DISP //Displays the current piece at location X,Z 580 RECTANGLE FILL D%+X%,I%+Z%,3 590 RECTANGLE FILL E%+X%,J%+Z%,3 600 RECTANGLE FILL F%+X%,K%+Z%,3 610 RECTANGLE FILL G%+X%,L%+Z%,3 620 ENDPROC 630 DEFPROC_HIT //Detects whether the current piece is hitting anything 640 HIT%= (POINT(D%+X%,I%+Z%)=0) OR (POINT(E%+X%,J%+Z%)=0) OR (POINT(F%+X%,K%+Z%)=0) OR (POINT(G%+X%,L%+Z%)=0) 650 ENDPROC 660 DEFPROC_ROTR //Rotates the piece right 670 B%=D% 680 D%=-I% 690 I%=B% 700 B%=E% 710 E%=-J% 720 J%=B% 730 B%=F% 740 F%=-K% 750 K%=B% 760 B%=G% 770 G%=-L% 780 L%=B% 790 ENDPROC 800 DEFPROC_ROTL Rotates the piece left 810 B%=-D% 820 D%=I% 830 I%=B% 840 B%=-E% 850 E%=J% 860 J%=B% 870 B%=-F% 880 F%=K% 890 K%=B% 900 B%=-G% 910 G%=L% 920 L%=B% 930 ENDPROC 940 DEFPROC_PIECE //creates a new piece based on R% 950 D%=0:E%=0:F%=0:G%=0:I%=0:J%=0:K%=0:L%=0 960 IF R%=1 I%=4:K%=-4:L%=-8 970 IF R%=2 D%=-4:F%=4:L%=4 980 IF R%=3 D%=-4:I%=-4:J%=-4:L%=4 990 IF R%=4 D%=-4:I%=4:J%=4:L%=-4 1000 IF R%=5 D%=-4:G%=4:K%=4:L%=4 1010 IF R%=6 D%=4:G%=-4:K%=4:L%=4 1020 IF R%=7 F%=4:G%=4:J%=4:L%=4 1030 ENDPROC 1040 DEFPROC_LINE //the beginning of the line checking algorithem 1050 LIN%=-20 1060 IF J%+Z%>LIN%:LIN%=J%+Z% 1070 IF I%+Z%>LIN%:LIN%=I%+Z% 1080 IF K%+Z%>LIN%:LIN%=K%+Z% 1090 IF L%+Z%>LIN%:LIN%=L%+Z% 1100 T%=0 1110 FOR G%=LIN% TO LIN%-16 STEP -4 1120 LIN%=G%:IF LIN%>0 PROC_CHECK 1130 NEXT 1140 S%=S%+(T%*5)^2 1150 LS%=LS%+T% 1160 LVL%=14.999-S%/500 1170 ENDPROC 1180 DEFPROC_CHECK //checks to see if the current line is full 1190 B%=0 1200 FOR F%=28 TO 64 STEP 4 1210 IF 0=POINT(F%,LIN%) B%=B%+1 1220 NEXT 1230 IF B%=10 PROC_REM:T%=T%+1 1240 ENDPROC 1250 DEFPROC_REM //removes a full line and shifts the rest of the screen down 1260 GCOL15:RECTANGLE FILL 28,LIN%,39,3:GCOL4,0 1270 REPEAT 1280 C%=0:LIN%=LIN%+4 1290 FOR F%=28 TO 64 STEP 4 1300 IF 0=POINT(F%,LIN%) C%=C%+1:RECTANGLE FILL F%,LIN%-4,3,7 1310 NEXT 1320 UNTIL C%=0 1330 ENDPROC 1340 DEFPROC_END //ends the program and re-sets all the variables 1350 GCOL0 1360 *FX4,0 1370 *FX11,30 1380 *FX12,10 1390 CLG:CLS 1400 *REFRESH ON 1410 VDU 4 I use a lot of RECTANGLE FILL methods to draw things
5539
« on: June 12, 2009, 12:48:24 pm »
Yeah, BBC Basic programs have an unnaturaly small maximum file size
And TiCalc processed the game! (fast too) I added a link to it in the first post.
5540
« on: June 12, 2009, 01:00:41 am »
I just reviewed, but the sad thing is that since reviewing is so rare, no matter what the review says, the reviewed programs are often going to get more downloads than the non-reviewed Maybe it should be a Omnimaga project to review as many files as possible
5541
« on: June 12, 2009, 12:48:05 am »
wow, that Can't be real time, no way... "runs off to check" No, its not its actually pretty poor of a 3D editing program. The 3D isn't nearly as fast as in the screenshot. I think I might just have to post a little review warning the innocent users of TiCalc
5542
« on: June 11, 2009, 11:33:54 pm »
lol, thanks! Everybody's like "i should learn that... someday..."
5543
« on: June 11, 2009, 06:41:19 pm »
well, its got an inline assembler, so anythings possible! What kind of games were you thinking of?
5544
« on: June 11, 2009, 06:11:14 pm »
No menu, and no highscore until i can figure out how to edit appvars. But you progress through different 'levels' as the game gats faster and faster. if you manage to survive the fastest level (impossible) you get rewarded beyond your wildest imagination!
5545
« on: June 11, 2009, 05:43:42 pm »
Its the first game for the BBC Basic series! And its fast enough to compete with assembly! Look at all its majesty! its pending in TiCalc as i speak! EDIT: Its done! That was fast: http://www.ticalc.org/archives/files/fileinfo/419/41980.htmlIt supports pausing, a nice scoring system, and the speed increases as your score increases!
5546
« on: June 10, 2009, 03:41:29 pm »
maybe he wanted to save space? JK, and good idea, can't wait to see screenshots!
5547
« on: June 08, 2009, 10:54:07 pm »
yeah, it provides for an easy way to differentiate between solid and non-solid tiles, but then you are a bit restricted in the types of tiles you get. So far I haven't had much trouble at all getting what I want. I ran a program to see what the most frequently occurring pixel is in all of the single space ASCII characters was.
5548
« on: June 08, 2009, 10:40:00 pm »
I use over 100 different sprites... o.O
5549
« on: June 08, 2009, 10:37:21 pm »
I'm using strings to display on the graph screen for loading speed, and then using pxlTest (faster than matrices, lists AND strings) for collision.
5550
« on: June 06, 2009, 11:38:38 pm »
QUICK! Someone submit a bogus program!
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