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The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 06:29:03 pm »What about support for the crystal timers?Sounds like an excellent candidate for an Axiom ^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 556
The Axe Parser Project / Re: Features Wishlist« on: December 17, 2011, 06:29:03 pm »What about support for the crystal timers?Sounds like an excellent candidate for an Axiom ^^ 558
Absolutely beautiful! Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background Gotta love the lights to signify buttons and connections. I assume that is built into the map somehow? Can the lights cross empty space? Are you worried about levels with many buttons getting a bit crowded?
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The Axe Parser Project / Re: Features Wishlist« on: December 15, 2011, 07:47:50 pm »idk if it's possible or not, but can you add a "hittest" for object-object(sprites)? That's already super simple to do with Axe, there really isn't any reason to make a specific function to do the math for you. 560
Axe / Re: Axe Q&A« on: December 15, 2011, 05:53:17 pm »
You entered the data into your calculator, you should know I do believe it amounts to 74 bytes though
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Axe / Re: Axe Q&A« on: December 15, 2011, 04:37:03 am »Is there to do this, but with bitmaps? Just replace the 8 with the size of the bitmap data in bytes 562
The Axe Parser Project / Re: Features Wishlist« on: December 13, 2011, 07:44:53 pm »
Yays You might as well make the program selection menu graphscreen and small font while you're at it :]
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Axe / Re: Axe Q&A« on: December 13, 2011, 07:05:06 pm »Does that mean I have to count aalll the numbers? If the program returns a string just do Length(String) 564
Axe / Re: Axe Q&A« on: December 13, 2011, 07:02:55 pm »
How many bytes of data did the program give you?
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Axe / Re: Axe Q&A« on: December 13, 2011, 06:53:51 pm »
Is your sprite 36 by 36? How many bytes of data did the program give you?
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Axe / Re: Axe Q&A« on: December 13, 2011, 06:27:08 pm »Oh whoops didn't see there was another page But yeah, you can have named constants but not named variables, unless you use a constant as a pointer to a variable o.OAhem... Woah When did this happen? It doesn't look like it's in the commands list either. 567
Miscellaneous / Re: Random Project. Come join in.« on: December 13, 2011, 06:16:01 pm »
So currently the program will make you lose the game, wait for a keypress, then execute some hex, then get in a loop with a syntax error and tell you that you explode when you press 2nd
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Miscellaneous / Re: Random Project. Come join in.« on: December 13, 2011, 06:04:19 pm »
This would probably progress faster if people didn't introduce syntax errors and intentionally sabotage the program
:.A : :GetCalc("appvOMNIMAGA",1337)→Pic666 :Repeat Getkey(15) :Bitmap(X,Y,Pic666) :Displaygraph : :End I also recommend you use color to specify what you may have added or removed in a revision to increase ease of reading. 569
Axe / Re: Axe Q&A« on: December 13, 2011, 05:59:33 pm »
Oh whoops didn't see there was another page But yeah, you can have named constants but not named variables, unless you use a constant as a pointer to a variable o.O
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Axe / Re: Axe Q&A« on: December 13, 2011, 05:52:13 pm »
By replacing the Pic1, you can store the pointer into a variable, just make sure to keep track of it!
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