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Messages - Builderboy

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601
Miscellaneous / Re: Bike math problem
« on: December 07, 2011, 06:26:50 pm »
Well done!  You did it the hard way though ;)

602
Miscellaneous / Re: Bike math problem
« on: December 07, 2011, 06:20:43 pm »
The sum of an infinite set of numbers is not necessarily infinite :)

603
Miscellaneous / Bike math problem
« on: December 07, 2011, 06:15:09 pm »
Two bicycles are spaced 100 meters apart and start riding towards each other at 1 meter per second.  At the same time, a fly on the front of one bike starts flying towards the other bike at 2 meters per second.  As soon as the fly reaches the second bike, it turns around and starts flying back towards the first bike.  The fly repeats this process as the bikes draw closer together, eventually turning around an infinite number of times.  But how far does the fly travel before the bikes finally collide?

604
Computer Projects and Ideas / Re: Nightmare
« on: December 07, 2011, 02:23:44 pm »
*Bump*!  Yay Greenfoot fixed their gallery issue!  You can now play Nightmare right Here!

605
Humour and Jokes / Re: Yo dawg
« on: December 06, 2011, 11:56:45 pm »

606
ASM / Re: So I'd like to learn assembly
« on: December 06, 2011, 09:00:05 pm »
And it will give you good habits and practices once you start making larger programs.  Plus when you are first learning, RAM clears and crashes are a part of life, so programming on the computer is ultra useful, especially when coupled with Wabbit's built in debug feature, which actually lets you step through your code instruction by instruction

607
Computer Projects and Ideas / Re: Nightmare
« on: December 06, 2011, 08:13:48 pm »
Blarg!  The same bug that prevents scenarios from being loaded online also is preventing them from working in .jar's  :banghead:  I guess I will just have to wait for them to finish this until anybody can try my game :( Unless you wan't to go download Greenfoot and then go download my source and recompile :P

608
Axe / Re: Curves in Axe
« on: December 06, 2011, 06:17:29 pm »
To draw a curve, you could either calculate the position of each pixel, and use the pixel commands to plot them.  Or alternatively, calculate the positions of several points along the curve and connect them with lines.  The closer together the points, the more accurate the drawing, but since the screen it pretty course, you would probably be able to get away with relatively low accuracy. 

609
Computer Projects and Ideas / Re: Nightmare
« on: December 06, 2011, 02:54:48 am »
Nope, you just double click it like an .exe. :D

610
Computer Projects and Ideas / Re: Nightmare
« on: December 05, 2011, 11:32:30 pm »
*Bump!*  I have a small update for you all!  There is a bunch of new content and features I've added, but unfortunately the Greenfoot Gallery where I host my stuff is currently experiencing bugs that prevent my scenario from being uploaded there, so I have to release the individual Jar instead of hosting it online.  No worries though, I attached it and everything should be dandy ^^ When ingame, press and hold L+6 to skip right to the new content!

Also here is a screenie for those of you lacking Java or have computers that refuse to comply with your needs!


EDIT: It would seem I need to host the files elsewhere for now, as Omni seems to be having an issue uploading files D:  Here is the link to the Jar

611
Portal X / Re: Portal Prelude
« on: December 04, 2011, 10:33:38 pm »
sweet! Tentative beta release is, say Wednesday or Thursday next week?

Mmmm probably not, there is still a bit too much to do to give a definite release date right now.  There still needs to be a couple more levels designed, as well as the dialogue routines set up. 

612
Portal X / Re: Portal Prelude
« on: December 04, 2011, 09:48:13 pm »
Ah good idea I will see if I can get that working!

613
Other Calculators / Re: zcontest basic judges headquarter
« on: December 04, 2011, 04:43:50 pm »
Looks like it might be a failure of the program to initialize the save list?  That can be one bug that is difficult to find in bug testing, since you already have the list on your own calc, you never notice that the program fails to create it on its own.

614
I would recommend looking through all of the Axe documentation, maybe reading through a couple tutorials on this site if you still need any help, and then perhaps make a small game (really small, like dodge the falling rocks, or fast tunnel) just to play around with it a bit.  As for converting it piece by piece, in your first post you said you wanted arrays of bullets, in which case converting your original program (which does not have multiple bullets correct?) is going to be more complicated than that.

615
Simply converting this game into Axe without any knowledge of how it was done isn't going to teach you much about the language.  I recommend you learn a bit more about the Axe language so you can convert it yourself.  Axe is different than TiBasic in several ways, and there is no catch-all convert this command into this command method for converting between languages.  Some programs simply *cannot* be converted from TiBasic to Axe of vice versa.

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