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Messages - Builderboy

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661
Portal X / Re: Portal Prelude
« on: November 29, 2011, 05:18:15 pm »
Sorry, I do not like the name.
(I do not know, but did you name this the same as the mod on purpose? )
By the way, when do you think the level editor gets finished? (Can't wait to create mah levels)
Also, (maybe this is a bit late-ish) feature request: Can you implement those timed buttons (ie, the effect lasts for x seconds). That would add a lot more puzzling.

The name goes along with the story ^^, and the level editor is going to be finished when it gets done, no sooner or later :P And probably will not implement timed buttons.

662
Other Calculators / Re: What does x-level grayscale look like?
« on: November 29, 2011, 05:12:01 pm »
You should write a program that can display an arbitrary amount of shades :D

*Builderboy hides*

663
Portal X / Re: Portal Prelude
« on: November 29, 2011, 01:29:22 pm »
No, Portal Prelude is the official name of the game now.  PortalX was always just a working title XD And there was a closed beta release to a few select people for testing purposes, the next demo should be as soon as we get the level editor finish, along with a few more levels and features.

664
News / Re: Tales of the Lost Post Ratings
« on: November 28, 2011, 06:31:03 pm »
You had a big inactivity period there, though, didn't you?

Nope, I was active for every month from when I joined till when I got my first 50 respect ^^

Ah, okay. That was you that took like a 4 month vacation, though, right?
Yeah that was recent though ^^ And also Z it probably has to do with the increase of helpfulness of my posts :P

665
News / Re: Tales of the Lost Post Ratings
« on: November 28, 2011, 06:14:25 pm »
You had a big inactivity period there, though, didn't you?

Nope, I was active for every month from when I joined till when I got my first 50 respect ^^

666
News / Re: Tales of the Lost Post Ratings
« on: November 28, 2011, 06:03:29 pm »
Whoah looking at the list, it took me over a year to get 50 respect O.O it does seem to be exponential XD I'd like to graph respect over time and see what happens ^^

667
The Axe Parser Project / Re: [Axiom] Aiming Utility
« on: November 28, 2011, 05:43:42 pm »
I think (X,Y) would make more sense to newer users, as well as users that have not used the Atan2() function before.

668
I'm available right now if anybody else is online O.O

669
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 09:40:26 pm »
And then you can use this for the mathematics :D

670
Axe / Re: Axe Q&A
« on: November 27, 2011, 09:09:05 pm »
It would help a lot if you told us what wasn't working.  Throwing a whole bunch of code into a post and asking us what is wrong is not going to help much D:

671
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:49:05 pm »
Ah gotcha, although new users would have much less posts to search through if they really were dedicated :P

672
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:38:37 pm »
Lol why is there a restriction on people who have less than 50 respect?

673
News / Re: Tales of the Lost Post Ratings
« on: November 27, 2011, 08:07:21 pm »
Yeah I too found some random constructive posts that got downrated for some reason o.O I think it was probably the result of spamming angry members tho.  This is really useful and cool !

674
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 08:05:45 pm »
Oh i believe there is already an Axiom somewhere that does math to TiOS floating numbers, I don't know where it went tho D:

675
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 07:59:32 pm »
Ahhhh i see, i thought you wanted an Axiom to use the 2 bytes in each AxeVar as floating point data, so we could have native FP in Axe  ::)  If all you want to do is convert TiOS Floating Point variables into Axe variable (while truncating all the decimal points) you can use the already build in float{} command :D

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