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Messages - Builderboy
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661
« on: November 29, 2011, 05:18:15 pm »
Sorry, I do not like the name. (I do not know, but did you name this the same as the mod on purpose? ) By the way, when do you think the level editor gets finished? (Can't wait to create mah levels) Also, (maybe this is a bit late-ish) feature request: Can you implement those timed buttons (ie, the effect lasts for x seconds). That would add a lot more puzzling.
The name goes along with the story ^^, and the level editor is going to be finished when it gets done, no sooner or later And probably will not implement timed buttons.
662
« on: November 29, 2011, 05:12:01 pm »
You should write a program that can display an arbitrary amount of shades *Builderboy hides*
663
« on: November 29, 2011, 01:29:22 pm »
No, Portal Prelude is the official name of the game now. PortalX was always just a working title And there was a closed beta release to a few select people for testing purposes, the next demo should be as soon as we get the level editor finish, along with a few more levels and features.
664
« on: November 28, 2011, 06:31:03 pm »
You had a big inactivity period there, though, didn't you?
Nope, I was active for every month from when I joined till when I got my first 50 respect ^^
Ah, okay. That was you that took like a 4 month vacation, though, right?
Yeah that was recent though ^^ And also Z it probably has to do with the increase of helpfulness of my posts
665
« on: November 28, 2011, 06:14:25 pm »
You had a big inactivity period there, though, didn't you?
Nope, I was active for every month from when I joined till when I got my first 50 respect ^^
666
« on: November 28, 2011, 06:03:29 pm »
Whoah looking at the list, it took me over a year to get 50 respect it does seem to be exponential I'd like to graph respect over time and see what happens ^^
667
« on: November 28, 2011, 05:43:42 pm »
I think (X,Y) would make more sense to newer users, as well as users that have not used the Atan2() function before.
668
« on: November 28, 2011, 05:42:47 pm »
I'm available right now if anybody else is online
669
« on: November 27, 2011, 09:40:26 pm »
And then you can use this for the mathematics
670
« on: November 27, 2011, 09:09:05 pm »
It would help a lot if you told us what wasn't working. Throwing a whole bunch of code into a post and asking us what is wrong is not going to help much
671
« on: November 27, 2011, 08:49:05 pm »
Ah gotcha, although new users would have much less posts to search through if they really were dedicated
672
« on: November 27, 2011, 08:38:37 pm »
Lol why is there a restriction on people who have less than 50 respect?
673
« on: November 27, 2011, 08:07:21 pm »
Yeah I too found some random constructive posts that got downrated for some reason o.O I think it was probably the result of spamming angry members tho. This is really useful and cool !
674
« on: November 27, 2011, 08:05:45 pm »
Oh i believe there is already an Axiom somewhere that does math to TiOS floating numbers, I don't know where it went tho
675
« on: November 27, 2011, 07:59:32 pm »
Ahhhh i see, i thought you wanted an Axiom to use the 2 bytes in each AxeVar as floating point data, so we could have native FP in Axe If all you want to do is convert TiOS Floating Point variables into Axe variable (while truncating all the decimal points) you can use the already build in float{} command
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