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Messages - Builderboy

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676
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 07:54:28 pm »
Truncation limits the number of digits to the right of the decimal point to a certain number.  I believe he is asking how many digits you want to truncate to.

677
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 07:52:45 pm »
Wait you want to fit floating point data into 2 bytes of space? o.O There is barely enough space there for any accuracy at all D:

678
The Axe Parser Project / Re: Axiom Requests
« on: November 27, 2011, 07:50:31 pm »
What do you mean AxeVar?  You mean in the 2 bytes provided by each default Axe variable?

679
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:19:45 pm »
Indeed it would seem so, anyways back on topic x.x Can't wait to see more progress ^^

680
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:16:15 pm »
You will find that if you use Asm(prgmFADE), everything works fine, which is what I have been saying :)

681
Axe / Re: Axe Q&A
« on: November 27, 2011, 07:12:11 pm »
How do I put parts of a code as an appvar?

This is extremely difficult to get working, because of the way assembly works.  Assembly code only works at a specific location, if it is moved to anywhere else in memory, it will cause horrible crashes.  The issue with running code in an appvar, is that you need to copy that code to $959D, which is where your current program is!  It becomes a bit easier if your current program is an appvar, but even then it requires custom asm and Bcall knowledge.  I am not an expert on getting it to work, so I can't provide the details.  So the most I can say is try to fit all your code in 1 program, and use a program like Fullrene or Crabcake to surpass the execution limits. 

682
TI Z80 / Re: Grappler!
« on: November 27, 2011, 07:09:18 pm »
The only thing NoShell does is allow you to run all programs from the homescreen without Asm().  Compiling for No Shell simply allows you to run programs on the homescreen with Asm().

683
TI Z80 / Re: Grappler!
« on: November 27, 2011, 06:47:57 pm »
NO NO NO, lol, is your program compiled in noshell? If so then on wabbit emu, you need noshell to run it. so in order to play robogun on wabbit, you must download noshell on to it.

Saintrunner calm down.  He is correct, if you compile a program under the option No Shell, you do not need the program no-shell to run it.  All no-shell does is allow you to run programs without going to Mirage, Doors, Ion, or using the Asm() command.

And yes Epic, if your program is over 8100 bytes, you will not be able to run it from the homescreen with Asm().  You need to run it using a shell.  However, if your executable is over 8800 bytes, it cannot run as a program at all without a library like Fullrene or Crabcake, or needs to be an application. 

684
TI Z80 / Re: Grappler!
« on: November 27, 2011, 06:43:36 pm »
What error is it giving you?  How large is your program executable?

685
Computer Projects and Ideas / Minecraft Force Field
« on: November 27, 2011, 12:30:53 am »
      So I was messing around with minecarts in Minecraft today, and I noticed something strange.  I had put about a dozen minecarts on a single track, and whenever they got closer to each other, every once in a while my player would move slightly.  Intrigued, I began to test.  I build a 2x2 circle of rails, and added in several dozen minecarts.  The results were interesting for sure.  My player would be pushed away from the spinning minecarts with a surprising amount of force.  What's more, any attempt to break a nearby block did nothing.  I ended up building a facility to test this phenomenon.  It has a bank of 114 minecarts that can slowly be added into a central field generator, and nearby minecarts to test the fields strength.  Check it out!

Here is a picture featuring the field generator

686
TI Z80 / Re: Chess
« on: November 26, 2011, 09:37:46 pm »
There are some fairly simple and easy linking routines floating around that would make implementing calculator to calculator multiplayer very easy.  The question is, thought, why would you really need to :P While one person is making their move, the other is just going to be holding their calc, doing nothing anyways, the need for link play is fairly small imho. 

687
TI Z80 / Re: TI-Defend
« on: November 26, 2011, 09:35:39 pm »
The tilemapper looks very well done, are you redrawing the screen every frame or using some sort of tricky shifting?  Eager to see your approach on enemies and how the towers function ^^

688
The Axe Parser Project / Re: Axiom Requests
« on: November 26, 2011, 07:21:03 pm »
Ah I see, maybe it could work ^^ maybe an Axiom that lets you define your own font set? 

689
The Axe Parser Project / Re: Axiom Requests
« on: November 26, 2011, 07:10:19 pm »
What would an uppercase E look like if it was only 4 tall? o.O

690
Axe / Re: Axe Q&A
« on: November 26, 2011, 06:37:33 pm »
Is there a faster way to xor two buffers together than with a For() loop?
No I don't believe so

Is there a way to draw a sprite directly to the screen?
Not in Axe at any rate.  One could write an axiom for it maybe, why do you want to draw a sprite to the screen only?

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