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Messages - Builderboy

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751
Portal X / Re: Portal userbar
« on: November 09, 2011, 12:57:39 am »


There you go :D I spaced the portals out by 2 tiles or else it gets a bit difficult to see what is happening D:

752
Portal X / Re: Portal userbar
« on: November 08, 2011, 09:30:39 pm »
I suggested he put a dude falling in an infinite loop :D Loving your awesome work Deep thought ^^

753
News / Re: Deep Thought becomes manager
« on: November 08, 2011, 07:47:22 pm »
Congratz!  Hopefully a whole bunch of spambots don't come and try to congratulate you as well :P

754
Art / Re: Monochrome art
« on: November 08, 2011, 07:24:09 pm »
Nope, 96 by 64 ^^

755
TI Z80 / Re: Fantastic Sam is Fantastic
« on: November 08, 2011, 06:10:20 pm »
I just make it in Paint and send it through TiConnect, it does the converting for me :D

756
Art / Re: Monochrome art
« on: November 08, 2011, 01:18:30 pm »
Ti Calc is smart enough that even if you give it color pictures, it will dither the black and white pictures such that it looks better than if you just used a threshold convert :D

757
Graviter / Re: Graviter
« on: November 08, 2011, 02:27:30 am »
Whoah O.O That looks amazing!  I did like the way the Graviter logo flickered in before tho D: Maybe have it flicker in for start and then do the bouncy thing from then on?  Because that use of copy is amazing! :D

758
Axe / Re: Axe Q&A
« on: November 08, 2011, 12:18:12 am »
Yes, in the source and your code, you used the ^ symbol, which in Axe means modulus, not exponent.  You need to use the squared symbol, which is on the left side of the calc above the Log button. 

759
Axe / Re: Axe Q&A
« on: November 07, 2011, 11:01:44 pm »
It's because you are using the modular expression ^ instead of the squared symbol :)

EDIT: And what do you mean the value of the tile the character is in?  Do you mean the tile in the tilemap that he is standing in?

760
Axe / Re: Axe Q&A
« on: November 07, 2011, 10:22:30 pm »
Hmm could you post the code you are using?

761
Portal X / Re: Portal Prelude
« on: November 07, 2011, 08:46:35 pm »
Falling speed is definitely limited XD If it wasn't you could just get in an infinite loop and build up over 9000 velocity D:

762
Portal X / Re: Portal Prelude
« on: November 07, 2011, 08:16:41 pm »
Yeah that has been discovered already, although I am unsure if you achieved the portal under the door in the same way since you didn't include that part in the screenshot.  Really, it's only the method that you get the portal under the door that is a glitch, everything after that is working fine XD.  But yeah, I need to touch up the portal bumping code because this keeps happening x.x

763
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:20:46 pm »
Yeah I can see what you mean, it sounds like the entire program slows down when you press keys.  I am completely unsure of what might be causing this, it sounds really strange o.O We might need some help from Runer or Quigibo since they have a better understanding of how the sound routines work.

764
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:16:17 pm »
Yes but it would be a real pain to type that in if we wanted to make changes while we tested x.x

765
Axe / Re: Why is the sound getting disrupted on button press?
« on: November 07, 2011, 07:14:40 pm »
Could you post the source and executable files so we can try it out for ourselves?  What kind of distortion are you talking about?

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