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The Axe Parser Project / Re: Features Wishlist
« on: November 05, 2011, 04:04:02 pm »
Do what you please, it's your own respect you are giving
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 781
The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 04:04:02 pm »
Do what you please, it's your own respect you are giving
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The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 03:53:38 pm »But to set a bit (let's say the first one for example), don't we just need to or with 10000000 ? You would use AND to reset bits, XOR is used to toggle a bit 783
The Axe Parser Project / Re: Features Wishlist« on: November 05, 2011, 01:48:47 pm »are bit commands planned? if not I want to request. (since that will give a HUGE size optimization) Wait did you mean bit shifting or setting/resetting/accessing individual bits? Because shifting can be accomplished by simply multiplying or dividing by 2, and setting/resetting/accessing individual bits has already been implemented. 784
Site Feedback and Questions / Re: Super Ultimate Mega spambot invasion of the hyper doom?« on: November 05, 2011, 03:00:35 am »
We just got another spam post, so there definitely seems to be something that happened that suddenly is increasing spam o.O
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The Axe Parser Project / Re: Axe Parser« on: November 05, 2011, 02:04:23 am »
If you want to get high/low nibble, /16 is what you want to do. If you want to get high/low byte, /256 is what you want to do.
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Axe / Re: Axe Q&A« on: November 05, 2011, 12:23:48 am »
To create a 4 byte appvar, just do getCalc(Name,4)->M, after that it is a simple matter of using the pointer M to access the 1st and 2nd 2 byte numbers. {M}r for the first number and {M+2}r for the second number. Does that make sense? Appvars don't hold 1 number each, but rather an amount of data that you have access to.
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Portal X / Re: Portal X« on: November 04, 2011, 03:09:10 pm »Also, what does TAS mean?It means Tool-Assisted Speedrun. It involves the exploiting of glitches and luck manipulation to speed through a game much faster than normal. With PortalX, there is no glitches or luck manipulation used, but what we are doing is playing the game at like 9000% slower, which gives us more time to react to stuff. The result is a screenshot that is100% possible, but that requires a lot more control ^^ 789
TI Z80 / Re: GrayDraw (Grammer)« on: November 03, 2011, 11:28:36 pm »
Does it create greyscale by alternating on and off for all the grey pixels? It might look better if you choose to dither them such that every other grey pixel is on half the time, and the other pixels are on the other half time.
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Axe / Re: Axe Q&A« on: November 03, 2011, 11:26:01 pm »
Then your appvar would only need to be 2 bytes long. Also, if you only need to store 2 numbers, why not just have 1 appvar that is 4 bytes long instead of two 4 byte appvars?
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Axe / Re: Axe Q&A« on: November 03, 2011, 09:34:34 pm »How would I do that then? That would work yes. And when you say {W} will be up to several thousand, do you mean there is only going to be 1 number stored, and it will range from 0 to 1000 or so? And zTrumpet, Quigibo is adding some syntax for pushing and popping, although in a slightly different way. 792
Axe / Re: Axe Q&A« on: November 03, 2011, 08:28:15 pm »
No, that was my example of what is actually happening. You need to put parenthesis in different places in order to achieve the effect you desire.
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Axe / Re: Axe Q&A« on: November 03, 2011, 08:24:17 pm »
Two things wrong with that code, but if fixed, your code does look like it will work. Firstly:
Code: [Select] :!If GetCalc(Str9)→W or GetCalc(Str0)→E That does not do what you think it does, because again, Axe does not follow order of operations. It is actually doing this: Code: [Select] :!If ((GetCalc(Str9)→W) or GetCalc(Str0))→E Which is not what you want. Adding some parenthesis in the right place can help fix this problem. Secondly: Code: [Select] :0→{W}→{E}→G→L This is a quirk of Axe, but when you do 0->{#}->A, A will now hold #, not 0. Separating these lines will help this issue 794
TI Z80 / Re: LightsOff« on: November 03, 2011, 06:22:42 pm »
Interesting o.O Any reason you chose the number 206?
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TI Z80 / Re: LightsOff« on: November 03, 2011, 05:59:38 pm »
Very shiny How many levels do you plan to add?
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