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Messages - Builderboy
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841
« on: October 26, 2011, 09:05:57 pm »
I think making the gravity a bit higher might actually make the game a bit *easier* because as it is right now, at high speeds, when you jump off a platform, an entire screen might pass before you land back down, so it is literally impossible to know if you will be able to land once your jump is finished.
842
« on: October 26, 2011, 07:43:57 pm »
Support for video signal generation? o.O I think this is not really something many games would use, and would be much better suited for an Axiom. What kind of video signal are you even working with?
843
« on: October 25, 2011, 08:58:22 pm »
Would you mind explaining what you tried to get to work? Did you try the demo? Did you recompile the demo? Did you try making a simulation of your own? It really doesn't help me fix any potential problems when you only tell me it doesn't work
844
« on: October 25, 2011, 08:48:23 pm »
Don't give up! I know Axe is a little confusing at first, but what specifically is confusing you?
845
« on: October 25, 2011, 07:49:56 pm »
Why raptured to nanotechnology
Where is my prize
846
« on: October 25, 2011, 07:45:51 pm »
*Netham45 explodes. Eeems: Netham45, kk thanks
o.O
847
« on: October 25, 2011, 07:14:43 pm »
epic7, have you read the Axe user guide? It has a lot of answers to a lot of the questions you have been having To pass an argument to a subroutine, you would type Sub(ARG) where ARG is put into r1 when the routine is called
848
« on: October 24, 2011, 02:15:58 pm »
It would be NOP
849
« on: October 24, 2011, 04:32:02 am »
Sounds like you have a lot on your plate, good luck getting it all finished
850
« on: October 24, 2011, 04:28:41 am »
Yay what do you still need to work on?
851
« on: October 24, 2011, 04:25:00 am »
now read the first word of every (non indented) line
852
« on: October 24, 2011, 03:23:23 am »
Ah i see, that's a good one ^^
853
« on: October 24, 2011, 01:35:04 am »
jacobly, what do you mean by that? Do you mean it doesn't display correctly? How do you think it should be displayed? o.O
854
« on: October 23, 2011, 11:27:52 pm »
Hey guys, I was really impressed by these new features of Axe, so I decided to register to make this post! I figured we could use a non-trivial example of how lambdas can be actually used.
This is an example of some functional code that we wrote in one of my programming classes. The objective was to write a function that creates iterators. Each time you call the iterator, it returns one more than the previous call. We do this with lambda syntax and closures. We wrote this in Scheme, but I was surprised and impressed to see it correctly execute in Axe.
The Axe code: (I used liberal amounts of spaces to get it to line up the way I did)
.ITERATE
Iter()→L
Disp (L)()►Dec,i Disp (L)()►Dec,i Disp (L)()►Dec,i
Iter()→M
Disp (M)()►Dec,i Disp (M)()►Dec,i Disp (L)()►Dec,i
Lbl Iter Return λ( λ( λ( r₁+1→r₁ ) )(0) )() Output:
asm(prgmITERATE 1 2 3 1 2 4 An interesting side-effect of this is that the current iteration is not stored in any variables - it's captured in the closure. Not that it's efficient to do this on a calculator with limited memory, but...
I can't replicate your output? I get 1,2,3,1,2,3. I think the issue is that you believe r1-r6 to be local variables to each function, but in fact they are global?
855
« on: October 23, 2011, 05:50:29 am »
Whoah, this looks awesome! I better go back in time and notify everybody about it What kinds of particles are you planning to support?
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