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Messages - Builderboy

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886
Portal X / Re: Portal X
« on: October 19, 2011, 06:35:37 pm »
That link is to the source, not any sort of beta.  The source itself is not suitable for a demo, so I am not planning to release one, and until Butts gets it into a workable state, I imagine he won't be releasing a demo either.

887
Portal X / Re: Portal X
« on: October 19, 2011, 05:55:27 pm »
Yeah I agree with Butts, Graviter is an awesome game, but it is really different from what PortalX is.  (not to mention the physics is virtually incompatible)

888
Axe / Re: Bullet Coding
« on: October 19, 2011, 05:53:29 pm »
What's kind of tricky about bullets in general is removing them from the array safely--when a bullet in the middle of the array needs to be removed.

What I do is just go ahead and remove it, regardless where it is in the array. Then, when the user presses [2ND], I search through the array and put a new one wherever it fits. So every iteration of the main game loop, I move the bullets and display them and do collision checks with objects and such.

This is also very very useful if you use the address of the bullets elsewhere, since with this method the address of the bullets never change

889
Portal X / Re: Portal X
« on: October 19, 2011, 01:51:17 pm »
The link is only for members with 100 or more posts

890
The Axe Parser Project / Re: Bug Reports
« on: October 19, 2011, 03:38:48 am »
I found freyadays bug, it was in his code and not in Axe

891
Humour and Jokes / Re: Dilbert: "We could only program with 0s"
« on: October 18, 2011, 07:32:45 pm »
But it's not 5 miles uphill, its 2.5 miles uphill and 2.5 miles downhill :P

892
Portal X / Re: Portal X
« on: October 18, 2011, 05:38:09 pm »
And to answer your question, I released it here: http://ourl.ca/12763

893
The Axe Parser Project / Re: Features Wishlist
« on: October 18, 2011, 01:30:57 pm »
Multiple notes at the same time!

Definitely a great idea for an Axiom.  Remember the whole reason Quigibo added the axiom system in the first place was so that he wouldn't have to run around adding in all these more specific features.

894
TI Z80 / Re: Golf Tour 2011 - Not mini golf!
« on: October 18, 2011, 01:29:35 pm »
Could you just draw to the buffers while loading the map and then put the DispGraphrr in a Repeat Getkey()? No animation is needed for golf.

Yes you could, just remember that in order for grey to work, you need to continually call the DispGraphrr function.

895
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 18, 2011, 01:05:07 am »
yeah, somehow TI's recall features messes up ONLY the [H] matrix o.O

896
Official Contest / Re: [BULLETIN] Cage Matches
« on: October 18, 2011, 12:31:15 am »
Speaking of strange glitches, try storing the [H] matrix into a string and then recall it to the homescreen

897
The Axe Parser Project / Re: Bug Reports
« on: October 17, 2011, 07:38:23 pm »
Yeah i always try with and without app, and they have been the same all times.  Probably the best thing to do now is to get a version that doesnt work, and have someone look at the binary to see what it's *actually* doing

EDIT: also see how much of the program you can remove before it stops producing the error

898
The Axe Parser Project / Re: Bug Reports
« on: October 17, 2011, 07:29:55 pm »
Hmmm, so maybe it has something to do with the total size of the program?

899
Axe / Re: Axe Q&A
« on: October 17, 2011, 07:28:05 pm »
If you have data like so:

Data(0,0,0)->GDB1

and you modify this data durring the program, but you ALWAYS want it to start out as zero, you can zero the entire thing like so:

0->{GDB1}
Fill(GDB1,Length)

900
The Axe Parser Project / Re: Bug Reports
« on: October 17, 2011, 07:23:39 pm »
Yep same here and no issues o.O This is really strange...

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