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Messages - Builderboy
Pages: 1 ... 59 60 [61] 62 63 ... 375
901
« on: October 17, 2011, 07:12:05 pm »
Yeah I know its theta in the program, I was just referencing the previous code you had posted. And also what was the version of Axe you used? Maybe I'm using a different version
902
« on: October 17, 2011, 07:00:44 pm »
Hmmm I couldn't replicate the bug, even removing the displaying of N. Try outputting the String that you are using to access the appvar, I have had some instances of Strings getting corrupted, even in the newer version of Axe (btw what version are you using?).
903
« on: October 17, 2011, 05:43:28 pm »
Well that's strange o.O Really it's hard to make any more progress without the full code though, as it's probably a combination of many things that is causing this bug to happen.
904
« on: October 17, 2011, 01:20:26 pm »
o.O And if you remove that code, it goes back to not working again? Are you using L5 at any point?
905
« on: October 17, 2011, 01:07:48 pm »
Try outputting the value of N right after the GetCalc statement, to see if it really is 0 when there is no appvar. Maybe the If statement is getting triggered or some other problem that is not being seen. The fact that we can't replicate this in the base case makes me think either the bug has to do with different combinations of code, or there is something about your code that is not behaving the way you expect it to. Until we see the whole chunk of code though, it's hard to debug
906
« on: October 17, 2011, 02:34:26 am »
Yeah it is ^^
907
« on: October 17, 2011, 02:05:55 am »
I'm hoping for a halloween release (which probably won't be in the new engine yet) for some new content
908
« on: October 17, 2011, 02:03:07 am »
If I hosted the Greenfoot games myself they would work fine, as well as the ones that are in the downloads section will always work too. Also, fullscreen is something totally possible with this new engine
909
« on: October 17, 2011, 01:09:05 am »
would you mind posting the entire faulty code in that case then? Are all these lines right after each other or are they spaced out? Is it possible you are accidentally modifying the value of N somewhere, or clearing the screen?
910
« on: October 17, 2011, 12:35:55 am »
Hmm i can't seem to replicate it, can you replicate it just by using those lines of code like you showed me?
911
« on: October 16, 2011, 11:51:02 pm »
So quick update on this, I am currently working on transferring all of my code from Greenfoot and into using a new library I found called Slick. It runs using OpenGL, and so is much faster, as well as giving me a bit more control over how my game is going to look in the end. For instance, using Greenfoot, it is impossible to get rid of those rather annoying START and RESET buttons >.< So everything is going good right now, I am planning to create classes in Slick that are similar to those of greenfoot, just so I don't have to rewrite much. It does support all the functionality I currently have implemented, such as transparent images and sounds and colume control ect... so I am confident that this transfer will go smoothly, and I will end up with a much faster and cleaner version of Nightmare!
Wish me luck!
912
« on: October 16, 2011, 11:34:29 pm »
How are you checking whether or not L3 is cleared or not?
913
« on: October 16, 2011, 11:23:45 pm »
Hmmm, is the appvar archived? Does this still pose an error if you just type those two lines and compile to application?
914
« on: October 16, 2011, 08:05:27 pm »
which part?
915
« on: October 16, 2011, 06:56:58 pm »
Where is the pointer N coming from? That might have something to do with the issue
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