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Axe / Re: Questions about Self Modifying Code
« on: October 12, 2011, 02:22:12 am »
Well for this topic I'm assuming an unlimited number of archived minigames
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 931
Axe / Re: Questions about Self Modifying Code« on: October 12, 2011, 02:22:12 am »
Well for this topic I'm assuming an unlimited number of archived minigames
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News / Re: Members organizes ritual for DJ_O's postcount of 30000« on: October 12, 2011, 02:19:17 am »
Yummm seafood
err... Congratulation DJ jeez 3000000000 posts is a lot 933
Axe / Re: Questions about Self Modifying Code« on: October 12, 2011, 02:16:51 am »
If the program that is turning the appvar into a program is an application, this gets incredibly easier, and in fact might just be a BCALL or two away. I do not remember the specifics, but you should be able to run programs from an application no problem.
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Graviter / Re: Graviter« on: October 12, 2011, 01:38:28 am »
Yayyy you implemented buttons doors and moving platforms It looks epic!
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Miscellaneous / Re: !!! IMPORTANT !!! HELP !!!!!!« on: October 11, 2011, 08:49:58 pm »
Next time just
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Axe / Re: Axe Q&A« on: October 11, 2011, 05:17:21 pm »
The easiest way is to upgrade to 1.0.5 But your way works fine for your purposes
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Other Calc-Related Projects and Ideas / Re: (Current) Help« on: October 11, 2011, 04:01:51 am »
Greyscale is actually very easy to implement in Axe, have you played around with it much? It might be a good idea to make a bunch of small programs testing out various elements of Axe that you would use in this game, that way you can become more familiar with them and more familiar with Axe in general.
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TI Z80 / Re: Firefall (Beta)« on: October 10, 2011, 06:37:25 pm »
It is possible to get that many points, since the actual score itself is more than 2 bytes, but the bonus is only 2 byte, so a single bonus cannot be larger than 65536 points. By chaining multiple bonuses you can get up to a score of 999,999 (and higher but it doesn't display properly)
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TI Z80 / Re: Firefall (Beta)« on: October 10, 2011, 02:32:21 pm »
Yeah the last achievement should activate when all the rest are attained but it doesn't for some sad reason And I'll look into the 655 bug as well thanks ^^
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Other Calc-Related Projects and Ideas / Re: (Current) Help« on: October 10, 2011, 02:31:30 pm »
Hey hellninjas Welcome to Omnimaga! feel free to <a href=http://www.omnimaga.org/index.php?board=10.0>introduce yourself</a>.
As for your game, will there be any limit to the number of lines you can place on the screen? 941
TI Z80 / Re: Firefall (Beta)« on: October 10, 2011, 02:23:45 pm »
Do you mean it went from Combo:1 to Combo:655 ?
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TI Z80 / Re: Firefall (Beta)« on: October 10, 2011, 01:59:10 pm »
If you managed to land a combo of 21 you should have gotten 12025 points bonus. Most likely you were at 21 combo, but failed to land the trick. In order to get the points, you need to 'land' your ship, ie: get it back into a position that is non rotating and stable
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Other / Re: Soragora« on: October 09, 2011, 07:27:27 pm »
Looks awesome Why is this in spam though? Seems like a legitimate awesome project that you are working on, and one that looks to have an enormous amount of potential
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Miscellaneous / Re: NYAN NYAN remixed« on: October 09, 2011, 03:49:37 am »
I call and raise you one
&feature=related
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The Axe Parser Project / Re: Features Wishlist« on: October 08, 2011, 02:43:51 am »
Me tooo ^^ I was very sad when it was removed
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