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Messages - Builderboy
Pages: 1 ... 62 63 [64] 65 66 ... 375
946
« on: October 08, 2011, 01:42:40 am »
I need to update the combo bonus routine, because any combo's over 50 or so will overflow and give too small of bonus points And yeah, I really wish Axe had clipped lines like it used to, hopefully someone makes an axiom out of it soon.
947
« on: October 08, 2011, 12:40:31 am »
GetCalc("appvFrreFall")->K For(A,0,21) 1->{A+K} End
* leafiness0 runs
Looks like appvar protection is another thing on the list of things to add And those are some really good achievement ideas Darl ^^
948
« on: October 07, 2011, 07:48:13 pm »
true i suppose, although I would have included them, and then allowed people to remove them if they wanted to impose restrictions, as removing or excluding tokens is much easier than adding them in
949
« on: October 07, 2011, 07:08:08 pm »
I thought there was only 1 combination that didn't have a character equivalent?
950
« on: October 07, 2011, 03:54:09 pm »
Thats strange o.O I really have no idea, I'll try to replicate it next time i have access to another calc
951
« on: October 07, 2011, 03:22:56 pm »
I got over 16000 points by pressing and holding Y= and GRAPH at exactly the same time, which keeps the craft level. Thus it can crash repeatedly but not die. I'm surprised I didn't get "Cheater"
I might have to change the achievement to be that instead of what it is right now Right now it's a bit obscure And Darl there are achievements for more loops in a row, but I am seeing some sort of bug where some of them are not activated properly. Also, the formula for loop bonus is (5L)^2+1000, so doing a small number of loops in a row doesn't give you a large bonus, but doing very high number of loops can give you really really large bonuses.
952
« on: October 06, 2011, 08:10:34 pm »
oooh thats an excelent idea!
953
« on: October 06, 2011, 06:24:44 pm »
That looks like an old Axe bug I have had several cases of letters being replaced with the letter r during this development, and it looks like the most recent compile managed to screw up the string used for appvar creation But those are pretty excellent suggestions, i think i will definitely implement a few ^^
954
« on: October 06, 2011, 05:20:45 pm »
Heh those are probably the trickiest. The last one you get automatically if you get the other 17. The third to last you have to be pretty leet to get it ^^ and the 5th to last you have to cheat a little
955
« on: October 06, 2011, 01:16:57 pm »
The destruction achievement is unlocked when you manage to hid the sides of the game twice, sending off more than 1 explosions ^^ And I'm glad everybody is liking it It really was designed to be one of those addicting games you played in math class :]
956
« on: October 06, 2011, 03:42:45 am »
The source and everything will be posted when the official release comes out, this is just more of a beta for testing and suggestions you might also want to check out this thread http://ourl.ca/9278 for more info on how the fire effect was attained
957
« on: October 06, 2011, 01:27:39 am »
You can get mega points and achievements for doing multiple flips in a row You just have to make sure you manage to land the flips!
958
« on: October 06, 2011, 01:06:53 am »
Firefall is a small minigame that I started a while back, but never really got around to finishing because of the annoyingness that had to do with the achievement system. Today in Linear Algebra I got the urge to work on it again, and just finished it! The concept is you are piloting a small ship that has thrusters on either side, and you use the Y= and GRAPH button to activate them and try to keep your ship aloft. There is a pretty functional scoring system, with additional bonuses for certain tricks. The highscore functionality has support for 7 highscores with 6 digit scores and 8 character names. There are also 18 achievements which can sometimes be quite tricky to find! I have done some bug testing, but there are probably still some in there, which is why I am releasing this beta for now. It's fully functional though, so have fun ^^ See how many achievements you can get :] Special thanks to Squidgetx for parts of his text entry routine, I modified it for my own needs but his code was the start in the right direction ^^ EDIT: Oh and there is a cheatcode if you press SIN in the highscore menu, I would advise against it though, as it unlocks all the achievements and prevents you from testing for them
959
« on: October 06, 2011, 12:17:22 am »
Yeah that's fine
960
« on: October 05, 2011, 07:50:34 pm »
[17:43:06] <+OmnomIRC> (O)* Builderboy bashes calc84 with a netham [17:43:55] <+OmnomIRC> (O)* calc84maniac hashes Builderboy with an md5 [17:44:01] <+OmnomIRC> (O)* Netham45 bashes Builderboy with a calc84maniac [17:44:06] <+OmnomIRC> (O)* Builderboy bashes calc84 with a secret project [17:44:15] <+OmnomIRC> (O)* Netham45 hashes calc84maniac with SHA1 [17:44:48] <+OmnomIRC> (O)* Builderboy batches Netham45 with a DOS [17:45:17] <+OmnomIRC> (O)* Netham45 lashes Builderboy with a USB cable [17:45:40] <+OmnomIRC> (O)* Builderboy latches Netham45 with a RS-NOR [17:45:52] <+OmnomIRC> (O)* Netham45 mashes Builderboy with a steamroller [17:46:08] <+OmnomIRC> (O)* Builderboy smashes Netham45 with an iron lobster [17:46:41] <+OmnomIRC> (O)* Netham45 caches Builderboy in IE 6 [17:47:04] <+OmnomIRC> (O)* Builderboy rashes Netham45 with an allergen [17:47:46] <+OmnomIRC> (O)* Netham45 flashes Builderboy with 0x00's [17:48:12] <+OmnomIRC> (O)* Builderboy crashes Netham45 with conficker
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