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General Calculator Help / # and ! programs?
« on: November 22, 2011, 12:30:09 am »
Just out of curiosity, what are the programs # and ! for on the TI-84? I tried googling, but since you cant search for those characters...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
General Calculator Help / # and ! programs?« on: November 22, 2011, 12:30:09 am »
Just out of curiosity, what are the programs # and ! for on the TI-84? I tried googling, but since you cant search for those characters...
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TI Z80 / Re: Super Crate Box« on: November 21, 2011, 10:48:07 pm »
holy crap! this game is Epic looking! O.o
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Portal X / Re: Portal Prelude« on: November 21, 2011, 10:39:58 pm »
I must have had too much radiation for breakfast... Because the level editor is gonna be freaking AWESOME!!!
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Axe / Re: Tile mapping tutorial? for axe?« on: November 18, 2011, 11:12:44 pm »
dont use an if statement for it.
I use nibbles, which can be any value from 0-F (0-15). So, since each pic is 8 bytes in length: Code: [Select] [HEXCODE]->Pic1 I usually use something similar to this. Therefore, just define your pics right after each other like this: [HEX]->Pic1 [MoreHexForPic2] [EvenMoreHexPic3] etc. 125
Grammer / Re: Grammer 2-The APP« on: November 18, 2011, 07:50:04 pm »
Looking good. I might look into grammer, but im learning axe atm.
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Portal X / Re: Portal Prelude« on: November 18, 2011, 07:20:10 pm »
I like the idea of maybe sunday.
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Graviter / Re: Graviter« on: November 18, 2011, 06:47:30 pm »
When there are two blocks stacked on a platform unevenly (maybe evenly as well, but i havent tried), and you move the platform, the blocks will sometimes fall into each other.
Leafiness: sure thing. Didnt mean to give anything away. 129
Graviter / Re: Graviter« on: November 15, 2011, 10:32:48 pm »
Here's something. I found another on the level where i moved the platform, but i couldnt reproduce it on the simulator... It involves the two blocks, and when they are stacked and on the platform, then you move it, they will fall into each other. Kind of a major glitch IMHO.
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Axe / Re: Having trouble with a bit of code.« on: November 15, 2011, 10:29:30 pm »
You have SMC (Self modifying code) on your hands here. It will crash if its an app. you are writing to the GDB1 pointer, which is stored in your program's memory. Try this instead:
http://www.pastie.org/private/vsgyryqc5hyc5yanga1jg 131
Portal X / Re: Portal Prelude« on: November 15, 2011, 05:18:53 pm »
Did you find/fix the block at start bug?
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Graviter / Re: Graviter« on: November 15, 2011, 05:17:36 pm »
Found a few more bugs w/ the new version. Will post screenies when i get on pc.
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TI Z80 / Re: Mario Shotgun and screenie« on: November 14, 2011, 10:03:30 pm »
I might make a tut on making a tilemapper now that I understand it. By a noob for noobs
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Axe / Re: COLLISION« on: November 13, 2011, 10:19:54 pm »
then it would move down until its top was even with the line
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Axe / Re: COLLISION« on: November 13, 2011, 10:05:08 pm »
Well, you'd have to do this instead:
Line(0,25,96,25) If Y-(Sprite Height)<25 .Whatever End |
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