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TI Z80 / Re: Fullrene
« on: May 14, 2012, 07:24:30 pm »
I assume it will crash the calculator, or it will leave flash unlocked.
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TI Z80 / Re: Fullrene« on: May 14, 2012, 07:24:30 pm »
I assume it will crash the calculator, or it will leave flash unlocked.
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Axe / Re: Axe Q&A« on: May 14, 2012, 07:21:27 pm »
Can recursive functions be created in Axe? Like a simple fibonacci sequence generator or factorial function?
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ASM / Re: ASM OS TI83Plus« on: May 03, 2012, 04:16:42 pm »
look in ti83plus.inc for the list of bcalls.
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TI Z80 / Re: Axe Emulator« on: May 02, 2012, 07:32:24 am »
Because it would be like axe fusion: all of the commands are stored in a library elsewhere, and whenever a program needs these commands it just uses the ones in the dll.
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TI Z80 / Re: Axe Emulator« on: May 01, 2012, 11:39:13 pm »
You should consider having the axe stuff in a dll so that the code is smaller.
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Grammer / Re: Grammer 2-The APP« on: May 01, 2012, 11:27:02 pm »
You should consider changing your version structure to be VERSION.YEAR.MONTH.DAY so that the version is always going up, not up and down.
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TI Z80 / Re: Core Wars« on: March 29, 2012, 04:21:14 pm »
Maybe a way in the debugger to scroll through the core?
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TI Z80 / Re: Core Wars« on: March 28, 2012, 02:09:43 pm »
Is there no limit on number of instructions run in a battle? It sucks to be battling two warriors where one of them uses an imp, and then it just freezes when the imp takes over.
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ASM / Re: Opcodes that should have been incorporated into the Z80 processor« on: March 26, 2012, 04:48:27 pm »It would be nice if there were IX' and IY'. Lol, those are the same. 26
TI Z80 / Re: Essence« on: March 25, 2012, 09:23:07 pm »
Not much of a problem if you ask me. The axe 3D racing program does this with the buildings.
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TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 23, 2012, 06:33:55 pm »
you do? When i played that level the flag acted as usual.
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TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 23, 2012, 06:31:18 pm »
ill post screenies later, but i found a few glitches:
1) With a single pair of blocks (a platform), you can move wherever you want to in the room. 2) You can get infinite blocks. Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner. 29
ASM / Re: Ok, I'm a noob« on: March 23, 2012, 06:14:45 pm »You could have a jump back to the conditions (I don't remember much from HotDog's tutorials, but I think you could also just place a ret after each so it automatically returns to where it was before)yeah, basically just add a ret after each of the ld cmds, but make sure to use call instead of jp. 30
Gaming Discussion / Re: [Core Wars] Post Your Warriors« on: March 22, 2012, 10:53:38 pm »
this is mine from memory. just a variation from the normal bomb. assumes a core size of 1024.
:*ORG TOP Lbl TOP MOV X /X ADD E1019 X JMP TOP Lbl X DAT E0 E1019 |
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