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Messages - C0deH4cker

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151
The Axe Parser Project / Re: Bug Reports
« on: November 10, 2011, 08:10:10 pm »
What do X3T and Y3T do?

Is there documentation on variable tokens anywhere? Its not in the axe docs.

152
Computer Projects and Ideas / Re: CalcInterface for XNA
« on: November 10, 2011, 08:06:54 pm »
This is really neat! Ive used xna before, but never made anything like this. Now you just have to make it emulate the z80 processor so it can run compiled axe programs :P

153
Portal X / Re: Portal Prelude
« on: November 10, 2011, 08:00:12 pm »
SPOILER ALERT for level 27.

Spoiler For Level 27:
Spoiler For Are you sure you want to do this?:
Spoiler For Seriously, I don't want to ruin this for you.:
Spoiler For Alright, you win. Only one more.:


Was it really worth it?

154
Other Calc-Related Projects and Ideas / Re: Builderboy's RTS Design
« on: November 09, 2011, 06:57:31 pm »
Wow, that's a lot of work for just an idea.

155
Portal X / Re: Portal userbar
« on: November 09, 2011, 06:54:37 pm »
Which level?

Btw, ive been playing this game like CRAZY since ive gotten it (played each level at least 15-20 times), so i can beat all of them on-calc so it looks like it was TASed. The last level is SO hard though. It took me the longest time to beat. It was even hard with the + key trick. Yes, i figured that out as well :P

156
Axe / Re: Axe Q&A
« on: November 09, 2011, 03:46:42 pm »
Quigbo: any reason that you did {A}+1->A instead of A++? Also, can you explain the 2nd arg of (r6)() to me: {A+L3-L6}

Nvm, figured it out. A is already pointing to L6 + the current offset, so you subtract L6 to get the offset, then add L3 to make the expression return a pointer to the offset within L3.

157
Graviter / Re: Graviter
« on: November 08, 2011, 03:41:58 pm »
I also figured out how to get back from the other area once you teleport.

Btw, there are two ways to beat level 1, one that is easy, and one that is hard. I think that the hard one is how you are supposed to beat it, because the easy solution does not use the door in the middle.

158
Portal X / Re: Portal Prelude
« on: November 08, 2011, 03:40:15 pm »
The portal under door glitch can occur like i did previously, or by having the door open then placing a portal there. It doesnt disappear when the door closes.

I found 3 more glitches, but cant post screenies now, so ill try to explain them.

1: On any level that has the block (27), if you pick it up and throw it against the entrance to the level so that it falls in the bottom-left corner, you cannot pick it up again.

2: On level 29, in the first room that you spawn in, if you jump and shoot a portal up-right, the portal will spawn in the wall.

3: If you have two portals that are basically touching each other on the left wall (not the right one) in the top-left corner, and you go left into the bottom one and hold down the jump button, you will go partially into the ceiling. Not a big glitch, but a glitch nonetheless.

Hope this helps!

159
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 08, 2011, 03:30:40 pm »
Ill pm you my save file today or tomorrow.

160
Graviter / Re: Graviter
« on: November 08, 2011, 03:22:16 pm »
I dont know if this still applies, but i found a glitch in the old graviter demo where you can jump, then at the top of your jump press Alpha, and it will switch in mid-air. Also, on the 2nd level of the three, if you go right beneath where the enemy is and jump-switch like i described, the door will close while you are in its path and you will be teleported elsewhere on the map. Ill post a screenie later today.

161
Portal X / Re: Portal Prelude
« on: November 07, 2011, 08:10:59 pm »
heres a screenie. same method as last one (old version).

162
Portal X / Re: Portal Prelude
« on: November 07, 2011, 07:12:44 pm »
alright. ill try to post a screenie in a minute.

163
Portal X / Re: Portal Prelude
« on: November 07, 2011, 02:37:36 pm »
I have discovered a glitch or two, but I cant post a screenie now. I will post it later.

Btw, can you send us the level editor? That would be appreciated, as we could better test the engine, and we could also make more levels for you.

164
The Axe Parser Project / Re: Axe Parser
« on: November 06, 2011, 06:53:50 pm »
Thanks for your help!

165
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 04, 2011, 04:55:06 pm »
When i do ON+Vars in prog editor, it glitches up my calc. Ill see if i can take a screenie...

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