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Messages - C0deH4cker
Pages: 1 ... 5 6 [7] 8 9 ... 18
91
« on: December 21, 2011, 09:27:07 am »
This looks awesome! Ive bought and played continuity 2 from the appstore before, and it's a fun game. i want to know how you intend on implementing the tilt controls O.o
92
« on: December 13, 2011, 01:23:44 am »
Maybe have the equates sectioned off into categories.
EQU1: B_CALL addresses EQU2: Ram pointers EQU3: GetKey and GetCSC codes EQU4: Flags EQU5: Tokens
Maybe split up tokens into 2 EQU files or something.
Idea: how about for the equates, you make a compressed file format for them. You could compress the equate names down to just 5-6 bits if you make the predefined ones case insensitive. Then, have the null byte actually, use a LBS instead, followed by the value. Example of structure:
[$XX (str len)][COMPRESSED STR DATA (padded to nearest byte)][VALUE]
_examp1 .EQU $9D95 ;just an example
"_examp1" = 7 chrs * 6 bits = 42 bits / 8 bits per byte = 6 bytes (padded) [$06][000000 000101 011000 000001 001101 010000 011100][$9D95] In total, that is just 9 bytes. It could probably be compressed further, but this is just an example. Also, there would be better compression for longer equate strings.
93
« on: December 12, 2011, 06:02:54 pm »
That happens to me with 1.0.5, with the ON+# compiling shortcut randomly.
94
« on: December 09, 2011, 10:26:41 pm »
That's cool
95
« on: December 09, 2011, 07:13:29 pm »
Looks awesome!!!
I use mimas now, but am frustrated over the lack of macro support. This will help a lot. Maybe you could include support for including appvars as headers? like convert ti83plus.inc into appvTI83PLUS. That way, we dont have to define every b_call address or system ram pointer/flags offset.
96
« on: December 07, 2011, 01:40:39 pm »
Stupid question: where's the src?
I know that the first post has the src, but that's the old version, right?
97
« on: December 06, 2011, 08:13:32 pm »
I have an idea: why dont you just set it so that when you open a menu and use a shortcut, it disables MathPrint temporarily. Then, when the key command is done, it will re-enable mathprint if it was on to begin with. Would that work?
98
« on: December 05, 2011, 11:12:15 pm »
Its annoying when it exits the prgm menu when i try to set a prgm as a shortcut. Because you have to press each button twice, i cant set shortcuts or programs to run on zstart/ram clear/turning on.
99
« on: December 04, 2011, 04:21:23 am »
You can already do this with this code:
rand^MAX
That makes a random # between 0 and MAX-1.
100
« on: December 04, 2011, 04:19:10 am »
Nice! Cant try this until later, but i will.
A bug from the last version (maybe?) is that when im on the prog exec menu, any on command that i do exits the menu. I.E.: ON + [*] to archive a prog, and all of the ON + [#] shortcuts. Plus, on prog edit menu, ON + [Enter] still crashes.
101
« on: December 04, 2011, 04:12:45 am »
It looked really intriguing however. I could see this doing very well.
102
« on: December 03, 2011, 04:19:14 pm »
Mostly the ball just gets stuck or zooms in a weird direction, usually does not crash the game, but it can be a bit annoying. As for making this a game, I'm done dealing with this old buggy code, if someone wan'ts to use it, they can go ahead
Stupid question: where's the src?
103
« on: December 03, 2011, 04:04:06 pm »
how does doors cs 7.1 do it? That works very well and jumps instantly to the error.
104
« on: December 02, 2011, 06:23:11 pm »
105
« on: December 02, 2011, 06:21:05 pm »
I edit my programs while archived, but i use zStart, which allows that. whenever i want to edit a program, i just select it on the exec screen, and when it says syntax error (for the .NAME convention that axe uses), i just have it jump to the error. I hardly ever lose progress that way.
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