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Messages - Camdenmil
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76
« on: June 28, 2011, 08:52:54 pm »
Wow, modding boot code and removing the 8kb limit all within 2 days. Program works on my friend's A revision 84+BE. TI just lost for the 9001st time. I just scratch the TI logo off and you're good to go!
77
« on: June 27, 2011, 10:52:51 pm »
Nice. Never thought this would be possible, although the pictures on datamath made me wonder why the pages were different. But 2048 bit on a little 8/16 bit cpu, TI is getting desperate if it's true. Unless TI decided to make yet another hardware variation, boot code 1.03 is useless EDIT: Did TI properly protect flash on the 83+SE?
78
« on: June 19, 2011, 11:24:14 pm »
I run zStart on my 84+SE with only 1 extra page.
79
« on: June 18, 2011, 02:48:02 am »
Nice, that will save alot of time once we put all the info on it...won't have to read 10 pages to find something.
80
« on: June 17, 2011, 10:56:35 pm »
DJ_O can you change the rules so when ever there is a screenshot (except in a contest) the author must upload a demo of it j/k
That would a little hard to do with DJ's portal screenshot Anyway, these bumps :'(
81
« on: June 17, 2011, 02:35:28 am »
Uninstalling hooks makes port 20 work. Too bad everyone can't experience the lcd burning experience of test mode. Oh well, yet another hardware variation.
82
« on: June 17, 2011, 12:08:28 am »
I've noticed for a while that when I send 1C-1F to port 10 in calcsys, nothing happens. I tested this in an asm program and no blueness occurred. I also noticed that port 20 ignores bit 1. According to wikiti, port 20 has 4 settings and on a friends calc, sending 2 and 3 to port 20 acts like wikiti says it should. I have a ramless 84+SE and my lcd driver is 240 fps and it does support the mirring/flipping.
83
« on: June 02, 2011, 12:04:00 am »
This update is awesome. Compiling axe programs just got 5 seconds faster Hmm... I might use it. But there's one last thing. Is there anyway I can save the screen (screenshot) to a variable, NOT the back buffer, and be able to display it again?
Use L1 Or create 768 bytes of space in your program (if it's not an app) or steal some user ram by storing it a pic (768 byte pic unless you want to corrupt something) or appvar.
84
« on: June 01, 2011, 11:22:07 am »
I think the 83+ has 32 pages, 84+ has 64, and both the 83+SE and 84+SE have 128. The garbage collector assumes a page is empty when it starts with $FF but I don't know how to get the amount of free flash down to the byte.
85
« on: May 25, 2011, 09:19:30 pm »
It would be nice if we could use C/asm. But at least we can draw things at a decent speed and use the coveted getkey functionality. I just hope they don't start making it so programs must be approved.
86
« on: May 25, 2011, 09:14:28 pm »
Looks nice, has all the things I would expect from a good sprite/map editor. It would be nice if it supported grayscale though.
87
« on: April 24, 2011, 11:18:00 pm »
Just tried it on chrome and webos and it works well on both.
88
« on: April 22, 2011, 09:27:50 pm »
Does this version do anything about the defrag glitch in the tios?
89
« on: April 04, 2011, 09:22:22 pm »
Does anyone know of a good z80 disassembler?
90
« on: March 28, 2011, 11:54:13 pm »
I think the routines ztrumpet suggested could be used for sprite to hex. Just convert each byte to a hex character, there's probably a faster/smaller way floating around here somewhere. http://ourl.ca/4129/124589
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