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Messages - Chockosta

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121
TI-Nspire / Re: [Lua] Image Editor
« on: April 11, 2012, 12:33:28 pm »
I don't know if anyone still use this, but I just finished it.
(I spent too much time on this to give up)

So, here is nSpaint 0.7. It features :


-The same tools and filters as in nSpaint 0.6
-A native-like GUI (in nAnima too)
-A file manager, which can be used to delete images (in nAnima too)
-A tool to copy the current image code to the clipboard (really useful to Lua developpers!)
-A tool to paste an image if there's one in the clipboard
-Undo and redo! (5 times max)
-A option to erase all the image
-A nice color selecter
-Tools to flip/rotate the image
-A filter which replace a color with another one
-A filter which erases a color
-Two filters to increase and decrease brightness
-A 'help' window for each tool
-A splash screen (in nAnima too)
-You can move the cursor with the mouse
-The image is automatically moved when the cursor goes off the screen
-The cursor is moved when you scroll

DOWNLOAD

Screenies:



122
News / Re: DDoS attack leads to 16 hours of Omnimaga downtime
« on: April 11, 2012, 12:11:00 pm »
Yay!

Omnimaga is not down anymore! I'm relieved.
I don't understand how people can attack a website like Omni... Who could be offended by calculator programmers ?

123
TI-Nspire / Re: Minicraft / Terraria clone
« on: April 09, 2012, 04:34:57 am »
This looks like a nice project !
I think I prefer side-view.

Good luck !

124
News / Re: Dive into Critor's TI collection...
« on: April 08, 2012, 08:44:30 am »
Wow, when I think that my friends are amazed by my 4 calculators !

I'm sure that if you sold them, you could buy a car  O.O

125
News / Re: USB support for Ndless
« on: April 01, 2012, 07:18:23 am »
Wow!
Once again, the Ndless team amazes us!

I'm not sure that the USB key is useful since the Nspire has a huge flash memory...
But it could be used as a very convenient way to send documents to the handheld.

126
Music Showcase / Re: The Game that we Lost (song)
« on: March 31, 2012, 08:43:37 am »
Thanks for your link!
It seems that there are several hours of music :O

127
TI-Nspire / Re: Nspire Clock
« on: March 30, 2012, 12:33:46 pm »
Nice work !
I remember that I did something like that a while ago, but I never finished it.

Adriweb :
Yes, I think it is resetted by any reboot, since the Nspire RTC is.

128
Music Showcase / Re: The Game that we Lost (song)
« on: March 30, 2012, 12:31:41 pm »
Wow, I just noticed that DJ_O's songs really motivate me while coding!
Thanks a lot, DJ...
:)

129
News / Re: Downgrade your Nspire CX
« on: March 27, 2012, 02:45:09 pm »
That's awesome news :)
Is there a version for non-CX or do we have to use downgradefix ?

130
TI-Nspire / Re: Some 3D with Ndless...
« on: March 27, 2012, 02:40:06 pm »
Actually that kind of floor could possibily be used as textures in some maps, right? But yeah for other walls I don't think textures are really that necessary anyway. Just have different color or gray tones for each, so they're easily distinguishable.
Well, I think I will first try to create something playable with a color for each cube.
Then, I will consider rewriting it to use textures.

Also another idea if there's a large map would be to not draw stuff that is too far from player view, like Nintendo 64 games, for example.
Obviously, I have to do this. I think I will display a chunk of 20*20*20 cubes. (That may seem not so much, but it's 8,000 cubes...)

Does the engine supports 2D sprites like items in Doom?
Not for now, but I plan to add this.

I am thinking about the world size... I never tried to store huge pieces of data in the RAM, I hope it will be possible...
Because a 100*100*40 world would take 400,000 bytes to store  :-\

131
TI-Nspire / Re: Some 3D with Ndless...
« on: March 27, 2012, 02:08:29 pm »
I already do it.
The Nspire is fast, but 3D drawing without hardware acceleration takes a lot of resources.
Since there is a lot of cubes to draw, it wouldn't be playable without optimization.

I use several ways to speed up the drawing :
- Only draw cubes if there is an "air" block near them
- Don't draw them if they're not on the screen
- Draw only 3 faces per cube (there are always less than 4 faces that can be seen)

Then I just sort the cubes that will be drawn with their distance from the player (optimized heap sort), no need to use a depth buffer.
So I can manage to have a decent framerate.

132
Lua / Re: 15Puzzle for TI-nspire Lua
« on: March 27, 2012, 12:35:45 pm »
You're right, sorry.
I edited my post.

133
Lua / Re: 15Puzzle for TI-nspire Lua
« on: March 27, 2012, 09:42:45 am »
Good progress !
I hope you'll be able to create nice games soon :)

By the way, I already managed to get 15puzzle to work on OS 3.1, just by saving it under an older OS... (3.0.1 IIRC)
(and my highscore is 72 moves)

Good luck with lua !

134
TI-Nspire / Re: Some 3D with Ndless...
« on: March 27, 2012, 09:33:47 am »
I thought about textures, but I'm afraid it won't be possible.
I'll try, anyway.

Oh, and here is a nice screenie that show I can draw lots of cubes without speed loss

135
News / Re: Lua print restored in OS 3.1
« on: March 26, 2012, 12:01:46 pm »
I agree with you jimbauwens, even if I would add some downsides to the TI-Nspire CX :
- Some bugs are quite annoying (like when the mouse appears, a weird square is displayed for a few seconds)
- The file explorer is really slow to load
- The text editor is way too slow too
- There is no official on-calc lua script editor

But the Nspire is still better than the prizm, IMHO

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