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Messages - Chockosta

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151
TI-Nspire / Re: Some 3D with Ndless...
« on: March 04, 2012, 02:04:16 pm »
I think you're right.
I should stop calculator programming for two or three weeks, maybe more...

I will still be around here, though.

152
TI-Nspire / Re: Some 3D with Ndless...
« on: March 04, 2012, 01:58:23 pm »
It seems that TI can't understand anything from the community.
Two months later, new Nspires will come with OS 3.2. A few months later, nobody will have OS 3.1.
I guess that TI won.

And now, I just don't know what to do. I don't want to quit calculator programming, but I hate TI's actions.
Unfortunately, no calculator is as good as the Nspire. So I'm really confused.


153
TI-Nspire / Re: Some 3D with Ndless...
« on: March 04, 2012, 01:47:42 pm »
I think I'll give up with this project, since TI blocked ndless :(
It would be useless to spend time for this if nobody will use it...
Sorry.

Why can't TI understand that it won't annoy them to allow 3rd party native code ?

154
TI-Nspire / Re: Some 3D with Ndless...
« on: March 03, 2012, 08:51:45 am »
But... The Nspire screen is huge.
When I wondered about raycasting, I realised that the screen contains 320*240=76800 pixels.
Thats definitely too much.

Scanline rendering seems interesting, I'm going to search informations about it.
(But it's hard because I can't find French articles about it and I don't understand English well enough :( )

155
TI-Nspire / Re: Some 3D with Ndless...
« on: February 29, 2012, 08:36:11 am »
@calc84maniac :
Sure, I will do that if I manage to create a game.
This program is just a proof of concept.


I just made some tests...
It starts to be too slow if I draw more than 500 cubes.
A minecraft might be possible if I managed to determine which cubes have to be drawn and which ones are hidden.
But I really don't know how to do that.

156
TI-Nspire / Re: Some 3D with Ndless...
« on: February 29, 2012, 08:04:51 am »
Oh, you might want the executable file...

The attached one should give you 100 cubes (like in the screenshot). You can turn them with the arrow keys.

WARNING : This has never been ran on a real calculator. I am not responsible if it causes any damages to your Nspire.
This executable only works with grayscale Nspires (It won't cause anything bad on a CX, but it will display random pixels...)

157
TI-Nspire / Re: Some 3D with Ndless...
« on: February 29, 2012, 07:41:32 am »
I just modified main.c, because I realised that I changed some values for testing purposes.
(I updated the first post)
If you downloaded it, you should do it again...

158
TI-Nspire / nCraft (3D minecraft-like game for the nspire)
« on: February 28, 2012, 02:43:10 pm »
Hello,

Since I like 3D, I wanted to try it with ndless.
After a couple experiments, I got spinning cubes... Yeah :P

At first, I wanted to try a minecraft-like game, but it's waaay too slow.
I'll try to do some optimizations, but I don't hope too much. Sorry.

The source is attached with a screenie.

159
TI-Nspire / Re: [Lua] Gravity guy
« on: February 26, 2012, 08:31:29 am »
I know, but it needs ndless, and I don't have it installed on my CX.
But that's something I should do as soon as possible.

160
TI-Nspire / Re: [Lua] Gravity guy
« on: February 26, 2012, 08:27:49 am »
I can't emulate a CX, I have to use a grayscale model...

161
TI-Nspire / Re: [Lua] Gravity guy
« on: February 26, 2012, 08:25:07 am »
Actually, I didn't dump the boot1 of my CX (I don't have installed ndless, I wait for a stable release)...
But thanks for the tutorial, I'll give it a try soon.

162
TI-Nspire / Re: [Lua] Gravity guy
« on: February 26, 2012, 08:15:28 am »
Thanks a lot !
I'm going to add it to the first post...

163
TI-Nspire / Re: [Lua] Gravity guy
« on: February 25, 2012, 07:24:39 am »
I'm back from my one-week ski holidays. (BTW, sorry, I didn't warn anyone about this)

First, thank you for putting this game in the news, DJ!
And yes, I should allow users to switch gravity with enter. But I'm not sure about 8, 2, up and down, because in my opinion, it's more convenient if the same key is used for both directions...

@Jonius7 : Yes, I would like a moving screenshot, if you don't mind.

164
TI-Nspire / Re: Rush Hour
« on: February 18, 2012, 01:34:25 pm »
Nice work :)

And I think that your game is better than the other clone, because it works on Clickpad models, while the other one uses the mouse.

EDIT : By the way you should add a way to show which levels have been finished.

165
Miscellaneous / Re: Anybody here have a Mindstorm NXT?
« on: February 16, 2012, 08:44:05 am »
I've got one of those.
I made all the constructions that are on the CD, but I never succeeded to make one without it...

EDIT : Also, I've never tried to program it in NXC... That sounds fun, I'll give it a try.

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