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Messages - Chockosta

Pages: 1 ... 14 15 [16] 17 18 ... 31
226
Lua / Re: Random color select in a faster way
« on: November 11, 2011, 06:49:50 am »
When you type unpack({1,2,3}), the function returns 1,2,3.
It basically unpacks a table.

227
Please, omni isn't the right place to argue about that.
You should use PM system...

228
Gaming Discussion / Re: Bouncing ball
« on: November 09, 2011, 11:29:26 am »
I went to level 16... Really nice game !

Someone needs to port that :)

229
News / Re: Deep Thought becomes manager
« on: November 09, 2011, 10:08:50 am »
Congrats, Deep !
You sure deserve it...

230
TI-Nspire / Re: [lua] Logo interpreter
« on: November 08, 2011, 12:49:58 pm »
Congrats !

Could you post a link to download ?
TI-Planet staff haven't done it yet, and I really want to play with this awesome program !

231
Lua / Re: Ti RPG 2 for the Nspire done in Lua
« on: November 06, 2011, 02:09:55 pm »
Really impressive !
Maybe that you should add images...

232
News / Re: Ndless 3 is born... (photo + video)
« on: November 06, 2011, 07:09:18 am »
Just awesome.
This night, I dreamed of NESpire in color.... :)
(The news on ndlessly was posted at 11:45 PM in France)

233
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 05, 2011, 10:35:37 am »
I suppose you put ti.images at the top/bottom of your code.
But you could do something like that :
Code: [Select]
imagesLoaded=false

function on.paint(gc)
 if not imagesLoaded then
  gc:drawString("Loading",0,0,"top")
  loadImages()
 else
  --Game displaying
 end
end

function loadImages()
 img1=image.new("...")
 imagesLoaded=true
end

I don't know if this trick would work...

234
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 05, 2011, 08:22:01 am »
This looks nice, but the memory consumption... ><
And it is quite slow to open isn't it ?

235
TI Z80 / Re: Boxman
« on: November 05, 2011, 08:17:00 am »
Looks amazing !

Yet another game which should be ported on the nSpire... (too much projects :( )

236
Other Calculators / CubeField
« on: November 02, 2011, 09:42:43 pm »
CubeField



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=734

This is a game inspired by CubeRunner (for smartphones), written in Lua (OS>3)
Survive as long as you can without getting hit by the cubes!    
Every 1000 points, a corridor appears to introduce the next level, where the speed icreases.


237
Other Calculators / FreeCell
« on: November 02, 2011, 09:42:43 pm »
FreeCell



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=735

This is a FreeCell clone for your nspire, written in lua. (OS>3)
More info on FreeCell's rules here : http://www.freecell.org/rules.html


238
Other Calculators / Minesweeper
« on: November 02, 2011, 09:42:43 pm »
Minesweeper



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=736

A minesweeper clone written in Lua for your TI-Nspire (OS>3)
For more information about minesweeper's rules, click here : http://en.wikipedia.org/wiki/Minesweeper_%28video_game%29


239
Other Calculators / Mazes 3D
« on: November 02, 2011, 09:42:01 pm »
Mazes 3D



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=737

A 3D maze game for your TI-Nspire, written in Lua (OS>3)
Find the white gate to escape from the maze where you're stuck.

(Billions of mazes can be generated)


240
TI-Nspire / Re: [Lua] CubeField
« on: November 02, 2011, 02:36:20 pm »
Are you also planning to upload it in Omnimaga archives Chokosta by the way?
Oh, I always forget to upload my games on Omni. (Don't know why :) )
Yes, I'll submit it.

Well he might want to rename it to Star Fox if he does that or include both name in the readme, since a lot of Nspire users are from United States (and Starwing in USA is called Star Fox).  It could be possible if he manages to gain a decent framerate out of his 3D engine. Else he could do Space Dementia, which is similar but has no floor nor building obstacles.

Final Fantasy type games tend to be rather hard for someone who only made arcade games before. Usually people will only do one of both, although a CX RPG is definitively doable (after all I did 23 RPGs on the 83+ I think)
Yes, I really should use my 3D engine... Space Dementia/StarFox is a good idea :)

And I never coded a RPG. I might be able to do it, but yes, it would be quite hard fore an arcade-games-coder like me.

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