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Messages - Chockosta
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362
« on: July 15, 2011, 06:24:49 pm »
364
« on: July 14, 2011, 02:17:00 pm »
Please READ my posts ! I perfectly understand what do you mean. I WANT to thank the tutorial author. But the tutorial that I followed I this one : http://ressources.mediabox.fr/tutoriaux/flashplatform/affichage/3d/raycastingIt's not the same that you talk about, so I don't know the original author. So I quote myself : "tell me which tutorial is the original one, then I'll mention it." and "If you tell me which one is the original, I will put a link in my first post, and apologies." That's the third time I repeat that, so please READ before posting ! That is really annoying.
365
« on: July 14, 2011, 01:44:38 pm »
I hope harry will win... Else I will die as a rabbit meal ! I hope he doesn't like milk chocolate  I don't think that I have special wishes, you are the artist... If any other game inspires you, you sure should do more animations !
366
« on: July 14, 2011, 01:20:00 pm »
You should do cartoons for a TV channel   Is the "a bit chocolate" referring to me ? Oh no ! Please, Harry, stop him  How much time did you spend doing that ?
367
« on: July 14, 2011, 01:09:02 pm »
Sure. I totally agree. Please read my post ( http://ourl.ca/12034/227840 ) and tell me which tutorial is the original one, then I'll mention it. And I did not "removed a couple of brackets and changed function names". I used the tutorial author's code to create mine. Isn't it the purpose of a tutorial ? Also, I'm not a great coder, and I've never done a 3D engine (even if it's only a raycaster) before that. So I have to train, and that's a training. It's absolutely not a finished program, it's a trial of an engine for a possible game. You are right, I should have given credits to the author. But what you say is a little excessive, don't you think so ?
368
« on: July 14, 2011, 08:36:40 am »
... The programmers there aren't trying to claim that they wrote ClrLCDFull. They just call it whenever they have to use it.
But me, I wrote this raycaster. I followed a tutorial, but I wrote the entire thing.
369
« on: July 14, 2011, 06:02:52 am »
Actually, I did not see that tutorial. I just type "tutorial raycating" in google, and I found really many tutorials : http://ressources.mediabox.fr/tutoriaux/flashplatform/affichage/3d/raycastinghttp://www.permadi.com/tutorial/raycast/http://zupi.free.fr/PTuto/index.php?ch=ptuto&p=introhttp://lodev.org/cgtutor/raycasting.htmlAll these ones are from the same tutorial. I did not know how to make a raycaster, so I read all that. But I did not copy/paste them. And moreover, I had to port the code from a different language. That's true, some variables have the same name. But I changed things, like the events, which are totally from me. But you are right, I should have given credit to the tutorial author. That was not very nice, I am sorry. But there are at least 4 tutorials. So which one should I have quoted ? If you tell me which one is the original, I will put a link in my first post, and apologies.
370
« on: July 13, 2011, 11:38:29 am »
Yeah. Sad, isn't it ?
371
« on: July 13, 2011, 11:34:50 am »
Oh, you want the version with the map ? It's not so much fun :p For Portal, the matter is that I can't use the third dimension. It's only a projection of a 2D world. So I don't have any gravity.
372
« on: July 13, 2011, 11:26:06 am »
The little map is done ! you can activate/deactivate it by pressing "m".
Er... What is PortalToTheFlash ?
373
« on: July 13, 2011, 10:36:38 am »
For the sort of game, I wish I could do a FPS... I will try to optimize it. But I think I will only can do a maze game.
374
« on: July 13, 2011, 10:01:31 am »
A map is really easy to add. Good idea
375
« on: July 12, 2011, 01:54:34 pm »
Unfortunately, I only can draw plain walls, like Toxic_Kitten said. But i could add "non-3D" sprites (like in Doom). Unfortunately, image drawing sucks. I look for a way to add sprites... And thanks to everybody for your comments ! EDIT : I've added some colors. I will look better on the CX
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