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Messages - ClayBread

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Axe / Re: MExp: A Monster's Expedition in Axe
« on: January 10, 2024, 09:01:28 am »
Thanks for having a look! :D

Regarding greyscale routines, as I understand it you need to repeatedly call DispGraph^r to maintain the greyscale effect. The small break in the greyscale during player movements happens while computing the movement result and redrawing the screen. Throughout those routines I don't call DispGraph^r. Do you know of any way I could maintain greyscale, aside from calling DispGraph^r throughout my movement and drawing code?

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Axe / MExp: A Monster's Expedition in Axe
« on: January 06, 2024, 07:28:50 pm »
Hi there! Recently I released MExp, a remake of A Monster's Expedition by Draknek & Friends, written with Axe. It's an open-world puzzle game where you push around logs, and use them to traverse from puzzle to puzzle!

Feel free to check it out! https://pynl.itch.io/mexp

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 26, 2017, 01:21:29 pm »
That's really helpful, considering the way that Ti-83 BASIC treats matrices. When I was doing BASIC, I disliked how making a matrix would take up so much RAM that the calculator became pretty much unusable. Well, that's nice to know.

Thanks for telling me that.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 24, 2017, 07:55:13 pm »
Oh. I was unaware that you could use matrices in Axe. That's incredibly helpful, though. The tutorial that I looked at to learn Axe never mentioned matrices, even if they are very helpful in some cases. But, if possible, how could I clear memory following a pointer such as GDB1? It would still be helpful to know, because using a pointer as opposed to a matrix could be more efficient in memory. If you have a good solution to this, do tell, please.

Thanks.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 22, 2017, 05:25:20 pm »
Alright. Thanks for the help. My mistake with storing to nibbles was trying to put what I wanted to store in brackets. That was likely the problem, but I wanted to make sure I was at least looking in the right place. Also, thanks for the sprite tools. They will be very useful.

Thanks.

Edit (Double post):

Alright. So, another question. Is it possible to clear out a matrix, such that I could store to it once again? This would be very helpful for things like changing levels in a game, or moving to a different section of a map.

Thanks.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 04, 2017, 08:51:48 am »
Okay. Thanks for the help, and sorry for not understanding your previous statement on how to install Axe's token hooks. I'm glad that you all have been so willing to help me get into this.

Thanks.

Edit (begin of second consecutive post):

I went through with some of the guides. I think I understand Axe a lot better now. But, I do have a few questions, still, for ease of use.
So, first. Is it possible to store data to a single nib, or nibble of data? If it is possible, how would I do so? This would be very helpful in gamemaking, with things like coins.
And, next. Is there a specific sprite editing tool for making files compatible with the TI-84+? If so, where can I download it? I feel like making nice title screens for games, but I don't know where to look.

Thanks for the help, and the tutorials. :)

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 03, 2017, 09:53:25 pm »
Sorry to be completely clueless, but, I am still unsure on how to enable token hooks for Axe. I assumed that there would be more detail on how to enable token hooks, but there was none, and the file "tokenhook" included in "Developers" of "Axe1.2.2a" is invalid, and cannot be installed onto a calculator. After searching the menus of the application itself, there is no option, or selection, that allows for installation of a different application. I have not yet installed MirageOS onto my calculator, so is that what I need here?

Sorry for the confusion. I was wrong to assume that tutorials would include material on this.

As a side note, no combination of words in Google's search engine yielded any results, either.

Thanks for the help, and sorry once again for being so clueless.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 01, 2017, 06:46:25 pm »
Alright. I'll try to get started with the help that I have been given. Thanks once again for all the help that I have been given. I will try to make something productive with this.

Thanks.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 01, 2017, 02:34:12 pm »
Alright. Thanks for telling me so. One last question. How do I access Axe commands? They don't seem to be in catalog.

Thanks.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 01, 2017, 01:43:03 pm »
That's a bit of a shame. I purchased the TI 84+ CSE around a year and a half ago. I purchased the TI 84+ about a month ago, and I could probably sell it if needed, because it's in good condition. I could dump some money into a TI 84+ SE, but it costs a lot of money, at least for me. With the CSE, it's so dead that when I tried to look up the pixel dimensions of the screen, I couldn't find anything. That really does suck.

What makes a TI 84+ SE worth so much more than other TI calculators? It doesn't have any obvious differences, as far as I can see.

Thanks.

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The Axe Parser Project / Re: Getting Started with Axe Parser
« on: January 01, 2017, 12:38:37 pm »
Thanks for the help. I'll try these methods out.



To add on, I only have a TI 84 +. Is my current calculator compatible with Axe, or do I need to use a different one? I have a TI 84 + C Silver Edition, but I can't make a ROM from it for an emulator called Wabbitemu.

Thanks for all the help thus far.

Edit (Eeems): Merged double post

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Introduce Yourself! / Hello, Omnimaga Forums.
« on: January 01, 2017, 12:00:32 pm »
Hello, Omnimaga Forums.

I feel like this forum is dying slowly. But, I still feel like doing Axe Parser, so I'll try to learn it, or something.

Thanks.

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The Axe Parser Project / Getting Started with Axe Parser
« on: January 01, 2017, 11:35:56 am »
Are there any well known tutorials for learning Axe Parser? Most of the tutorials that I have looked into are incomplete.
Or, would it just be better to try to self-teach and learn the commands through using them?

Thanks.

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