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Messages - ClrDraw

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151
Axe / Re: Using the link port in Axe? :/
« on: June 24, 2014, 03:30:34 pm »
I tried that, it still doesn't work. Here's the current code.

Calc 1:
Code: [Select]
.RUN1
ClrHome
Disp "SENDING...",[i]
While 1
Repeat (getKey) and (getKey(9))
If getKey(15)
Return^^r
End
End
Disp Send(1,60000)>Dec,[i]
End

Calc two:
Code: [Select]
.RUN2
ClrHome
While 1
Disp "WAITING...",[i]
While Get->G=~1
ReturnIf getKey(15)
End
Disp "RECEIVED! ",G>Dec,[i])
End

Calc one displays "SENDING..." and calc two displays "WAITING...". When enter is pressed, calc one displays "0" (showing that sending failed) and calc 2 does nothing  :banghead:


edit: just to be clear, both calcs can send and receive data from the os's link menu, so I know the hardwear is working.

152
Axe / Re: Using the link port in Axe? :/
« on: June 24, 2014, 11:23:50 am »
Quote
I think that the last Get is wrong, it isn't a variable, so if it recieves something, it tries to recieve something else and display that, so you should store the first Get into a variable, and display that variable instead.
Thanks, I deleted it (just to make it simpler). It still throws an error though :(

Quote
That. Also, send() can only send bytes. ;)
What should I send then? Because replacing the first "9999" with a "1" doesn't work either :/

153
Axe / Using the link port in Axe?
« on: June 23, 2014, 06:10:04 pm »
Could someone please tell me why this doesn't work (or a better way to do it)? I'm trying to send a byte across the link port.

Code for calculator 1:
Code: [Select]
.RUN1
ClrHome
Repeat getKey(15)
Disp "SENDING...",[i]
!If Send(9999,9999)
Disp "ERROR",
End
End

Code for calculator 2:
Code: [Select]
.RUN2
ClrHome
While 1
Disp "WAITING...",[i]
While Get=~1
ReturnIf getKey(15)
End
Disp "RECEIVED! ",Get>Dec,[i]
End

154
TI Z80 / Re: [Game] SplitIt
« on: June 23, 2014, 02:13:27 pm »
I keep losing on medium :'(

155
TI Z80 / Re: [Game] SplitIt
« on: June 22, 2014, 11:34:56 pm »
This looks great, good work!  :thumbsup:  maybe you could make a two player mode.

156
Humour and Jokes / Re: Omni meme compilation !
« on: June 22, 2014, 12:48:53 pm »

157
Axe / Re: Axe Parser Picture Issues
« on: June 22, 2014, 12:28:49 pm »
Why?  ???

158
Axe / Re: Axe Parser Picture Issues
« on: June 21, 2014, 11:11:28 pm »
Anytime :)

As for the shading, it works when I try. Maybe you forgot ClrDraw (my favorite command  :P )?

159
Axe / Re: Axe Parser Picture Issues
« on: June 21, 2014, 06:04:17 pm »
Have you tried http://www.cemetech.net/sc/? You can upload a picture and then convert it into hex.


edit: look at this example program I've made for you.

160
TI Z80 / Re: Yet another late 2048 clone
« on: June 19, 2014, 06:39:39 pm »
I like this! Good work :)

161
Miscellaneous / Re: Pets
« on: June 18, 2014, 11:25:47 pm »
@Aspiring

SO JEALOUS RIGHT NOW.

162
Yen!  :w00t:

163
Same XD

164
Miscellaneous / Re: Pets
« on: June 15, 2014, 07:11:58 pm »
Quote
My parents gave him to a center for pets when he was 6 because they discovered I was allergic to cats. Yeah, I said "rabbit" at the beginning and "cat" here, that's my parents' logic. At least I didn't see him die.
I'm sorry to hear that :( That's really sad.

165
Miscellaneous / Re: Pets
« on: June 15, 2014, 03:51:44 pm »
Aw, cute! What's his/her name?
edit: never mind, I'm going blind  XD

Here's my pooch:

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