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Messages - ClrDraw

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166
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Liquid nails ?

Yeah, this stuff is awesome with wood (but a bit messy!) ;)

167
Liquid Nails >>>>>>> hot glue :P
(with wood at least)

168
That's way overpriced ;)

169
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Sort of cheap for something you seem to have put a lot of effort into.
Sadly thats been my experiance with handmade crafts  :/

170
Dang  O.O O.O O.O 
I've always wanted to do something like that but don't have the tools or the knowledge (or the patience, for that matter  :P )


edit: I saw the video and this thing looks nicer than a regular 82. I especially like how you made the keys like a ti83+/84.

171
Axe / Re: How do I store a string to to a program in AXE?
« on: May 24, 2014, 04:08:41 pm »
Are you sure its even being stored into A? You should store it into L1 instead.

172
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 18, 2014, 07:03:54 pm »
Gels would be cool (like this game).

173
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 18, 2014, 12:19:51 pm »
Thanks everybody :D The plot and puzzles will be entirely different from Builderboy's. I also plan to have aerial faith plates instead of the plasma balls.

174
TI Z80 / Re: VVVVVV
« on: May 18, 2014, 12:15:03 pm »
Same, its crazy  O.O

175
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 18, 2014, 12:18:52 am »
I agree. If I were to change the character, I would have to make it bigger, then make everything else bigger, which would mean less-complex rooms.

176
TI Z80 / Portal 3 - Exile [Alpha]
« on: May 17, 2014, 09:22:36 pm »
Most recent update:




Spoiler For original post:
Its gonna be hard, but I'm gonna try to make my own Portal clone on the TI  :w00t: its pretty ambitious, I know, but I think I can do it.
The whole thing will be entirely my own code. I'm not even going to look at the source for Builderboy's Portal Prelude, although I would like to use mostly the same sprites. I just started this morning, and this is what I have so far  :) what do you think?



177
TI Z80 / Re: VVVVVV
« on: May 17, 2014, 05:57:38 pm »
I love this game, good work!

178
Other Calculators / Re: Escape - ClrDraw
« on: May 16, 2014, 06:26:06 pm »
In that case, I plan to include level packs in my current project, so if I can figure it out I'll add it to this one too :)

179
TI Z80 / Re: [Axe] Towers (or some other name)
« on: May 16, 2014, 06:23:34 pm »
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Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right? :P
Call me crazy, but I'm just not a big fan of how grayscale looks on a calc.

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Also, GrayLib makes things very easy :)
Thanks for the advice :)

180
TI Z80 / Re: [Axe] Towers (or some other name)
« on: May 15, 2014, 07:36:00 pm »
Nah it was axe. But haha, I guess :P
Best of luck ordelore, I look forwards to playing the finished product

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