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Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale
« on: June 15, 2014, 02:39:40 pm »Quote
Liquid nails ?

Yeah, this stuff is awesome with wood (but a bit messy!)

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Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale« on: June 15, 2014, 02:39:40 pm »Quote Liquid nails ? ![]() Yeah, this stuff is awesome with wood (but a bit messy!) ![]() 167
Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale« on: June 14, 2014, 11:56:53 pm »
Liquid Nails >>>>>>> hot glue
![]() (with wood at least) 168
Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale« on: June 13, 2014, 08:24:09 pm »
That's way overpriced
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Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale« on: June 13, 2014, 08:17:12 pm »Quote Sort of cheap for something you seem to have put a lot of effort into.Sadly thats been my experiance with handmade crafts ![]() 170
Other Calculators / Re: Caleb's Wooden TI-82 Becomes Available For Sale« on: June 12, 2014, 06:22:27 pm »
Dang
![]() ![]() ![]() I've always wanted to do something like that but don't have the tools or the knowledge (or the patience, for that matter ![]() edit: I saw the video and this thing looks nicer than a regular 82. I especially like how you made the keys like a ti83+/84. 171
Axe / Re: How do I store a string to to a program in AXE?« on: May 24, 2014, 04:08:41 pm »
Are you sure its even being stored into A? You should store it into L1 instead.
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TI Z80 / Re: Portal Epilogue [Alpha]« on: May 18, 2014, 07:03:54 pm »
Gels would be cool (like this game).
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TI Z80 / Re: Portal Epilogue [Alpha]« on: May 18, 2014, 12:19:51 pm »
Thanks everybody
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TI Z80 / Re: Portal Epilogue [Alpha]« on: May 18, 2014, 12:18:52 am »
I agree. If I were to change the character, I would have to make it bigger, then make everything else bigger, which would mean less-complex rooms.
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TI Z80 / Portal 3 - Exile [Alpha]« on: May 17, 2014, 09:22:36 pm »
Most recent update:
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Other Calculators / Re: Escape - ClrDraw« on: May 16, 2014, 06:26:06 pm »
In that case, I plan to include level packs in my current project, so if I can figure it out I'll add it to this one too
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TI Z80 / Re: [Axe] Towers (or some other name)« on: May 16, 2014, 06:23:34 pm »Quote Wait...you said you wouldn't do grayscale in that game because it would be "too hard"...well, simply using DispGraph^^r^^r is easy enough, right?Call me crazy, but I'm just not a big fan of how grayscale looks on a calc. Quote Also, GrayLib makes things very easyThanks for the advice ![]() 180
TI Z80 / Re: [Axe] Towers (or some other name)« on: May 15, 2014, 07:36:00 pm »
Nah it was axe. But haha, I guess
![]() Best of luck ordelore, I look forwards to playing the finished product |
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