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Messages - ClrDraw

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196
TI-BASIC / Re: ERR:MEMORY even with enough RAM to store string
« on: April 28, 2014, 09:40:57 am »
Hah XD the quick reply box is way off the screen.

But sorry DJ, I don't know. If its in archive and you're running with zStart or something then the program would take twice as much space because the code
would be duplicated, but that shouldn't change the string... :/  Blame TI.

197
TI Z80 / Re: CMDv3
« on: April 27, 2014, 11:17:44 am »
Thanks :) what else does CalcSys do? I'll try to include it.

198
TI Z80 / Re: CMDv3
« on: April 26, 2014, 10:31:38 pm »
I added some new commands. This one is my favorite: "READ VAT" (shown below). It scrolls through the VAT and shows everything in it along with data about it. Useful for finding hidden files as well as reading info about files. Eventually I hope to sort it alphabetically :)


Press and hold enter to scroll quickly. Release to stop scrolling so you can view a file.

199
TI Z80 / Re: 2048 - ClrDraw
« on: April 26, 2014, 10:24:26 pm »
I fixed some minor bugs, added the decorative title on the right, and decided not to save the score. Look at the first post for the final product! :)

200
TI Z80 / Re: Aphid - The AppVar Editor
« on: April 21, 2014, 11:19:44 pm »
Cool this sounds useful for cheating on games and apps...
*ClrDraw runs
Wait did I just say that out loud? ;)

201
TI Z80 / Re: zStart - an app that runs on ram clears
« on: April 21, 2014, 11:51:27 am »
* ClrDraw blames TI for the holocaust, animal abuse, and miley cyrus
* ClrDraw runs
:P

202
Introduce Yourself! / Re: Hello!
« on: April 21, 2014, 09:52:14 am »
Is the forklift yours too? :o cause if not, I call it!

203
Introduce Yourself! / Re: Hello!
« on: April 20, 2014, 10:52:23 pm »

Moat ! :D
XD lol... Moar?

Anyways, three bags isn't enough!



204
Axe / Re: [Axe game] 2048
« on: April 20, 2014, 12:01:46 am »
Well I think the official version would be best as long as its not too slow.

205
TI Z80 / Re: 2048 - ClrDraw
« on: April 18, 2014, 04:01:53 pm »
It looks like 2048 has become the new flappy bird on omni :P

206
TI Z80 / Re: 2048 - ClrDraw
« on: April 18, 2014, 02:23:58 pm »
Thank you :) I might add an animation to make it more obvious which tile is newly generated.

207
TI Z80 / 2048 - ClrDraw
« on: April 17, 2014, 08:18:55 pm »
Here is the finished version :)
Spoiler For original post:
I recently developed an addiction to this game and, since rehab appears unavailable (and I don't own a smartphone), I made it for my calculator!
It's not completely finished yet: I still need to save the score and tell the player when they lose.

Please let me know if you find anything I messed up on.



208
Axe / Re: Axe 2048 help?
« on: April 17, 2014, 09:50:52 am »
Quote
I don't have enough time now to help you (I'll come back this afternoon) but you should check my topic about the 2048 I made, in the first post there's explanation about that (making it so that 8-4-4-0 changes to 0-0-8-8 and not 0-0-0-16).
I just fixed that yesterday in my version, I stored in the memory whether the block had been combined with another block already and wouldn't let it combine twice (if thats confusing, let me know).

209
Portal X / Re: Portal X (Prelude) Bugs
« on: April 17, 2014, 09:48:37 am »
Haha XD that would be so cool.

210
Portal X / Re: Portal X (Prelude) Bugs
« on: April 15, 2014, 12:10:10 pm »
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.

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