Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ClrDraw

Pages: 1 ... 17 18 [19] 20 21 ... 45
271
TI Z80 / Re: Don't Step The White Tile - ClrDraw
« on: March 18, 2014, 11:47:58 pm »
Thanks everyone  ;D I took the shark from the actual game and photoshopped it so it would work on the calc.

Quote
Looks nice! But this looks very hard O.O (it reminds me Guitar Hero in hard mode)
Haha, it is a lot like guitar hero.

272
TI Z80 / Don't Step The White Tile - ClrDraw
« on: March 17, 2014, 11:18:04 pm »
For those of you who aren't familiar with this game, Don't Step The White Tile is currently one of the top free apps in the app store. Run along the dark tiles (using Y1 - Y5) as fast as you can to escape the shark!




You can download here: http://clrdraw.weebly.com/

273
TI Z80 / Re: Fall - ClrDraw (another fall down clone)
« on: March 17, 2014, 10:52:44 pm »
Quote
Upload a copy somewhere such as mediafire or ticalc.org, then submit the link to http://ourl.ca/request/ and the directory in which you want it uploaded.
Hmm... This just takes me to the home  :/

274
TI Z80 / Re: [Axe] Tiny Bird, a compact Flappy Bird
« on: March 17, 2014, 10:51:01 pm »
An amazing -1 bytes! Oh wait, that means 65535 bytes

275
TI Z80 / Re: Fall - ClrDraw (another fall down clone)
« on: March 16, 2014, 10:46:30 pm »
Thanks!

Is there a place I can upload it to the Omni downloads yet?

276
TI Z80 / Re: [Axe] Tiny Bird, a compact Flappy Bird
« on: March 16, 2014, 08:28:00 pm »
Wow  O.O  tiny.

277
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: March 16, 2014, 08:23:18 pm »
That's epic XD

278
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 16, 2014, 01:15:05 am »
I noticed that the editor only starts when you edit a program, not when you create one

279
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 16, 2014, 01:13:26 am »
Mission impossible V: optimize code while running from a giant wrecking ball :P

280
Axe / Re: Timer?
« on: March 15, 2014, 11:28:00 am »
Thank you so much! That's just what I needed. It should be done really soon thanks to you  ;D

281
TI Z80 / Fall - ClrDraw (another fall down clone)
« on: March 15, 2014, 12:25:23 am »
My friend requested that I make a fall down clone, so I did. It's honestly not my best work: it takes up too much space for what it is, it doesn't keep score, and doesn't have a menu. But I uploaded it anyways because I still think it's fun to play even without the extra features. Enjoy :)


You can get it on my new website here http://clrdraw.weebly.com/ or attatched to this post.

282
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 15, 2014, 12:20:10 am »
Oh dang XD I'll see what I can do!

283
Axe / Timer?
« on: March 14, 2014, 11:36:00 pm »
I'm making Don't Step The White Tile and need to time how long it takes the player to get to the end. How do I use a timer in axe? Do I need to use interrupts (And if so, how? My calc likes to freeze whenever I try using interrupts...)?


Please help; this is the last thing I need before my game is all finished  :)

284
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 14, 2014, 08:36:31 pm »
Thank you both  :)  and wow, I'm always the last to find out when I'm featured XD

285
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 14, 2014, 12:05:59 pm »
Lol. Don't worry about it, yours is a great size considering grayscale and all that.

Pages: 1 ... 17 18 [19] 20 21 ... 45