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Messages - ClrDraw

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286
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 14, 2014, 11:58:38 am »
Could somebody put a screenshot of the small editor? I don't have a link cable (or wabbitemu) at the moment to try it out

287
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 14, 2014, 11:54:46 am »
Hayleia helped me optimize mine and I haven't updated it yet  :P

288
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 13, 2014, 11:43:07 am »
Quote
I also thought about something else: if you have space in your second page, why not include MirageOS libs ?


That would be really nice. That would let AlphaCS run more programs to.

289
Axe / Re: Axe Q&A
« on: March 12, 2014, 11:43:48 am »
I need to implement a timer in my game (don't step the white tile) and want to do so with interrupts. How would I do this? I've tried learning from the documentation but my code always crashes.


I'd like to make it so that it stores the seconds in D and hundredths of seconds in E.

290
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 12, 2014, 11:40:03 am »
Yeah I found that earlier (page 42).

291
Portal X / Re: Portal Prelude
« on: March 09, 2014, 02:45:56 pm »
Lol, thanks for the help ;)

292
Gaming Discussion / Re: The Highscore Thread
« on: March 09, 2014, 02:43:39 pm »
Quote
Added to the list. Is Doodle Jump the original version or the calc game?
Real one!

293
Axe / Re: Axe Q&A
« on: March 09, 2014, 12:17:20 pm »
It's fixed now. Instead of importing a bmp and exporting 8xi, I imported a png instead. But yeah, I'll tell him. And thank you  :)

294
Axe / Re: Axe Q&A
« on: March 09, 2014, 12:11:56 pm »
Thank you, that fixed it. However I have a problem with SourceCoder  :/  it exported my pic into pic1 but it's shifted... The code is correct and working, but SourceCoder exports my pic wrong.
Code: [Select]
.RUN
ClrDraw
DispGraph([Pic1])
Repeat getkey(15)
End

295
Axe / Re: Axe Q&A
« on: March 09, 2014, 11:44:33 am »

Quote
I would recommend SourceCoder. Simply upload the image and voila, tons of output formats, one of which should be plain black-and-white image hex.
Thank you runner, that did it.

Quote
You can convert it to a .8xi file with TI-Screen Capture (see TI-Connect/Tools) and send it to your calc. From there,  include [PicX]->Y, where PicX is whatever Pic variable you stored your bitmap in, and Y any Axe variable or static pointer. You'll need the said Pic variable every time you'll compile your program, but you can archive it. It's exactly the same as typing it in in hex, just a hundred times less annoying.
This would be really nice because it would save space, but it doesn't work when I try. After I store it to my variable, do I use the bitmap command?


Quote
Something to get rid of all downsides could be to use TI-Screen Capture to convert as a Pic, then use TokenIDE and Wabbitemu to quickly coin a program that converts the Pic into an appvar.
That's a smart idea; you could get as many pics as you need and not be limited to ten.

296
Axe / Re: Axe Q&A
« on: March 08, 2014, 07:21:54 pm »
I'm making a new game and need to make the attached picture into a giant bitmap for my Axe source. Is there any way to do this that won't take me an hour?

297
Gaming Discussion / Re: The Highscore Thread
« on: March 08, 2014, 06:34:28 pm »
Flappy Bird - ClrDraw (clone): 28
Iron Pants (iPhone app): 2  ;)


edit: and doodle jump: 52,000

298
TI Z80 / Re: Flappy Bird by Josiah W
« on: March 08, 2014, 06:33:22 pm »
Quote
I think admins forgot to enable uploading or it doesn't work yet. Else, for full games there is always ticalc.org or Cemetech archives.
I hate uploading to other places before omni...  :P

299
Portal X / Re: Portal Prelude
« on: March 08, 2014, 06:31:15 pm »
http://www.ticalc.org/pub/83plus/flash/games/portalprelude.zip
Make sure you send both Portal.8Xk and PortalPK.8Xv to your calc

300
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 02, 2014, 03:21:08 pm »
I need to learn asm first..  :-\

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