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Messages - ClrDraw
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31
« on: November 22, 2014, 11:18:54 am »
My calculator game library: http://clrdraw.weebly.com/My favorite Xbox games: Portal 2, Forza Motorsport 4, and Birds of Steel. I have a few others but I don't play them that much.
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« on: November 12, 2014, 11:12:18 pm »
Thanks everyone for the support If you make the portals snap to the 5x5 grid wouldn't that sometimes end up with some weird situations. Like standing above a floor and shooting down, and even though there is plenty of open space the portal still jumps to the left or to the right of your player? That's true, I'll have to think about that. I may make it so that it guides the player into the portal when in the air (like the real portal) to make it easier. But when you're on the ground it would have to be different... I'm not sure yet.
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« on: November 12, 2014, 06:25:37 pm »
Welcome to Omnimaga Spredit and your encryption program look cool.
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« on: November 11, 2014, 12:20:44 pm »
Good to know, thanks for the help edit: ignore this post, I thought I was replying to something else. Where's a delete button when you need it
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« on: November 10, 2014, 09:51:11 pm »
If you really want a map game that's still easy enough to make, you should consider a simple Tunnel game and work up from there. If not, best of luck with Smash.
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« on: November 10, 2014, 11:26:11 am »
Hah I like this idea! Makes me think of this meme:
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« on: November 09, 2014, 01:05:53 pm »
Also, I don't know how to do grayscale, so it will be only in solid pixels right now. I'm hoping I'll get back to making it soon, because I don't know where to go from where I am, so I just recently made an American flag, in honor of Veterans Day, with "REMEMBER" on it in mock grayscale. That sounds cool let us know if you need help with anything. I tried making a sprite editor a while ago and struggled at first with grayscale too.
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« on: November 08, 2014, 09:00:58 pm »
It should be blue. Awk And yeah I remember when we were like 6 people with walrus names on Omni. But it really started after Streetwalrus switched from Streetwalker. Turiqwalrus jokingly said he would switch to Turiqwalker. Users can change names? Is there a menu under user profile or something?
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« on: November 08, 2014, 07:58:04 pm »
He can't go through portals yet I had a bit of code for that completed but it got erased during an accidental reset. But I think 5x5 portals would be easiest to use because I can have them snap to the 5x5 grid (since everything else in the game is 5x5). I may implement what Valve used and have the player automatically adjust to make falling into portals easier (since guiding the player into a small portal manually can be annoying).
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« on: November 08, 2014, 09:50:52 am »
The great and powerful google
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« on: November 06, 2014, 06:39:25 pm »
Update: I've had little time with classes and everything to work on this lately, but I still made some progress. Portals can now be shot (up and down only, more to come later). I also wrote decent code that let the player fall through the portals but it got deleted... I plan to rewrite it this weekend.
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« on: November 06, 2014, 06:30:00 pm »
Aw it looks sad Here's mine (its a mystery )
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« on: November 05, 2014, 06:56:00 pm »
If you can somewhat match the original Portal Prelude physics and gameplay it will be amazing.
That's the plan It will have an entirely different plot and a few different features (most likely swapping out energy pellets for something else as they weren't included in Portal 2), but I plan on making it overall similar to Builderboy's (especially graphically). As for the BASIC levels, that's not a bad idea.
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« on: November 05, 2014, 06:50:31 pm »
Ok! Thanks! I will eventually try the maze, but as of now, I'm working on a sprite editor on calc. It's kinda cool, and I think it will be useful.
Cool! Are you planning on only 8x8 sprites or bigger sizes too? Grayscale?
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« on: October 24, 2014, 09:46:38 pm »
Texas Instruments, I hate you so much... Thanks for the link Hayeia.
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