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Messages - ClrDraw

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391
Other Calculators / Re: Flappy Bird - ClrDraw
« on: January 21, 2014, 11:06:14 am »
Haha, I never noticed that O.O I wonder if the guy who made the iPhone app copied

392
Axe / Re: Axe Q&A
« on: January 20, 2014, 10:33:33 am »
Okay, thanks. One more question, how do I name my own variables? not static variables, but stuff I can change like A,B,C, etc (just different names).

393
Other Calculators / Re: Flappy Bird - ClrDraw
« on: January 19, 2014, 12:21:50 pm »
Thanks  :) It's my first game with acceleration and a score drawing routine.

394
Other Calculators / Flappy Bird - ClrDraw
« on: January 19, 2014, 12:14:59 pm »
Flappy Bird - ClrDraw http://www.omnimaga.org/index.php?action=downloads;sa=view;down=883

The incredibly difficult app that has people throwing their iPhones in frustration is now on the TI! Press the enter key to jump.



Spoiler For old version:
Spoiler For super old / original version:

395
Axe / Re: Axe Q&A
« on: January 18, 2014, 09:40:09 pm »
So with an 8 by 8 sprite you use Pt-Change() to draw it inverted. How do you do that with a 16 by 16?

396
The Axe Parser Project / Re: Setting Xmin, Xmax, Ymin et.c
« on: January 18, 2014, 05:46:03 pm »
Quote
Also, in BASIC the LCD is updated on every line/pixel command, while in Axe you choose if you want the LCD updated or not during drawing. Updating everytime causes flicker in some cases and it's much slower.
Back when I did BASIC I hated that so much...

397
The Axe Parser Project / Re: Setting Xmin, Xmax, Ymin et.c
« on: January 18, 2014, 03:17:39 pm »
Oh ti, what were they thinking!  ::)

398
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 18, 2014, 01:39:12 pm »
Quote
6247: you've solved a rubik's cube on a calculator (true story, it was hard as hell    XD)

Where do I get that program?  O.O

399
The Axe Parser Project / Re: Setting Xmin, Xmax, Ymin et.c
« on: January 18, 2014, 12:35:23 pm »
Quote
Oh, no, on axe you have coordinates from 0-95 in x and 0-63 in y direction, so you can draw all that stuff without having to change xmin etc
Sorunome's right, you don't need to change xmin in Axe. instead of a 10 by 10 grid, the screen is set up (like the basic text command) so that you program what pixel to draw the line on not what coordinate.

400
The Axe Parser Project / Re: Setting Xmin, Xmax, Ymin et.c
« on: January 18, 2014, 12:16:33 pm »
IDK, sorry :( I tried several methods too but couldn't get it. Why do you need to do that in an Axe program?

401
TI Z80 / Re: circles
« on: January 17, 2014, 09:59:41 pm »
Thank you  :) here is the (horribly) unoptimized source.

402
TI Z80 / circles
« on: January 17, 2014, 05:23:12 pm »
Had some fun in math class today...  :P

403
Portal X / Re: Portal Prelude Fan Created Levels
« on: January 15, 2014, 10:34:53 am »
I hope so, that would be awesome.

404
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 12, 2014, 03:29:06 pm »
42: same XD

405
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 12, 2014, 02:05:30 pm »
6268 or 2631: You see
Quote
Quote
u can't stop spamming in omnimaga
If that's the case, then there's always Alt + F4.
and press Alt + F4 to see what it does, then lose all five of your tabs  :P sadly a true story...

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