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Messages - ClrDraw

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406
Here is a list of commands that Axe does recognize:
http://axe.eeems.ca/Commands.html#systemCommands

407
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Integers are usually better if you can figure out a way to use them, but occasionally you actually need fixed-point for optimal coding. Internally, fixed-point numbers are stored times 256. So 1.5 is really 368. 256 is the first number that doesn't fit in an 8-bit (1 byte) range and dividing or multiplying by 256 is very easy (remember that in Axe, dividing by a number is like int(A/B) in BASIC).
Anyways, if you did 1.5*1.5, you can think of this mathematically as 368*368/(256*256) then multiplied again by 256 to convert it back to fixed point. At the assembly, you just multiply 368*368 and get rid of the lower byte of the result, keeping bits 8 to 23.
I've used Axe for a while and I never knew that... Thanks!

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However, as soon as I saw demos of Axe (the spinning cube really got me) I decided to give it a shot.
Have you seen what Matrefeytontias is up to?
http://www.ticalc.org/archives/files/fileinfo/457/45784.html

408
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: January 10, 2014, 06:15:38 pm »
This is so cool!!! XD I love how cute the worms are. How did you ever get the idea for this game?

409
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ClrDraw haha not bad  I guess you just changed °TSpeed and HitRange, right ?
Lol, yup. I had to slow down wabbitemu to 25% so I didn't crash right away XD

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TheCoder1998 nope, no name yet. I'm focusing on Worms atm
YES, my friend and I have been waiting for that project.

410
TI Z80 / Re: Particle Engine (Buffer Based)
« on: January 09, 2014, 09:50:00 pm »
This is really cool  *.* excellent job.

411
Okay so I've been having some fun with the source...  :P

(normal)


(steroids)

This is an awesome program Matrefeytontias!  :thumbsup:

412
Portal X / Re: Portal Prelude Fan Created Levels
« on: January 08, 2014, 10:44:23 am »
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Can someone post a list of possible blocks? I think I can come up with some interesting challenges (or not, depending on how hard the original levels are lol)

Sure. This is off the top of my head, but there are:
-wall that allows portals
-wall that does not allow portals
-the checkered field that kills the player
-the dashed field that destroys the block and removes the portals
-button (and door that it opens)
-box generator
-glass (player and boxes can't go through but portals can)
-the thing that generates the "high energy particle"
-the high energy particle receptor

413
Portal X / Re: Portal Prelude Fan Created Levels
« on: January 07, 2014, 11:16:37 pm »
Necroposting, but... I made more levels!

Here is my second level pack, Revenge. It's a bit harder.


Spoiler For the solutions:






414
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 06, 2014, 07:45:51 pm »
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There are ways to do it. But, since I'm not going to actually use it, I really don't have the time to code it. All of the methods though require OS patches.

Thanks anyways.

415
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 06, 2014, 07:39:37 pm »
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The key issue is that when you do ON + CLEAR. It doesn't look for programs or apps. The reason that this is a problem is that the OS doesn't setup the hardware correctly to run apps. In the OS patch code, I actually check for ON + CLEAR and abort if it's being held because the jump to zStart immediately crashes the calculator. The only way what you are saying is possible is through OS mods.

Oh no  :( not going to work then?

416
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 06, 2014, 04:37:08 pm »
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Wait, this isn't possible. You can't beat the ON + CLEAR ever. Sorry. Like, complete abort.
Yeah, stupid OS. But if I made you the Axe program (and didn't call any external variables from it) would you be able to make it part of zStart? Or make the OS run the program instead of zStart? Because I thought ON + Clear only stopped zStart from finding it's appvariable not from running.

417
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 06, 2014, 08:48:39 am »
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I could... but that requires work. If you make me the password input routine, I'll put it in a version of zStart for you.

Thank you so much. If I made it in Axe and gave you the hex code, would you be able to work with that?

418
TI Z80 / Re: line counter ti83+/ti84
« on: January 05, 2014, 05:49:28 pm »
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From the code that you currently have, you could make it so that specific lines could be jumped to for viewing, as well as scrolling through the source line by line.

That would be cool. I think zStaxe can be used to skip to a certain spot but I haven't checked in a while.

419
TI Z80 / Re: zStart - an app that runs on ram clears
« on: January 05, 2014, 05:43:59 pm »
You should make a version of zstart that allows the user to enable password protection when ram is cleared. One that VARS or CLEAR won't break.

Not related to zStart, but is there a way to disable on + del?

420
TI Z80 / line counter ti83+/ti84
« on: January 05, 2014, 11:59:16 am »
I couldn't find one of these online so I made my own. put the program name in Str1 (ex: "prgmTEST"->Str1) then run prgmLINEZ and it will display how many lines your program is. Made in Axe.


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