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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet
« on: January 04, 2014, 11:34:26 am »
It would awesome if you could make the tunnel change shape or spin (no idea how to do that though).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: January 04, 2014, 11:34:26 am »
It would awesome if you could make the tunnel change shape or spin (no idea how to do that though).
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TI Z80 / Re: zStart - an app that runs on ram clears« on: January 01, 2014, 05:56:29 pm »Quote without enough space to have zStart+Omnicalc+Symbolic(+Français+Period+Axe+MirageOS) AlphaCS is smaller if you don't need all the libs and stuff Mirage has. http://www.omnimaga.org/index.php?action=downloads;sa=view;down=871 423
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 31, 2013, 03:50:13 pm »Quote something that displays the current highscoreThat's what I meant. ![]() (when I crash it shows a little box that waits for a key like Hayleia said) 424
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 31, 2013, 12:27:07 pm »
That game is awesome
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TI Z80 / Re: zStart - an app that runs on ram clears« on: December 31, 2013, 12:23:55 pm »
Awesome, good luck
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TI Z80 / Re: zStart - an app that runs on ram clears« on: December 30, 2013, 07:48:11 pm »Quote If you use the getCSC hook, there will be no interference.Is there a way to do a getCSC hook in axe so that it can be chained to zStart? 427
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 30, 2013, 12:05:31 pm »
You cold make the tunnel get smaller as you go along too.
428
TI Z80 / Re: zStart - an app that runs on ram clears« on: December 30, 2013, 11:06:15 am »![]() 429
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 30, 2013, 11:01:30 am »Quote
Do it ![]() 430
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 29, 2013, 09:11:00 pm »
That looks so cool
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The Axe Parser Project / Re: Sprite storage, retrieval, and collision detection help« on: December 29, 2013, 12:48:26 pm »
IDK about an axiom for that, but there are many tutorials. I used this tutorial to learn maps and it has worked very well.
http://www.omnimaga.org/index.php?action=articles;sa=view;article=85 If you're curious what kind of programs you can make using maps, this is what I'm working on now. It is based off of the example program at the end of the tutorial. http://ourl.ca/20349/371276 432
TI Z80 / Re: zStart - an app that runs on ram clears« on: December 28, 2013, 11:40:52 pm »
I used this example program to enable a key hook to password protect the memory menu. When I open zStart and click "Parser chain" from the program settigs menu it displays "Can't chain to zStart". Is this supposed to happen? I thought this was supposed to chain zStart's hooks to the ones already enabled.
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Other Calculators / Re: [AXE] Little contest :D« on: December 28, 2013, 02:33:50 pm »
I'm at 427... This is KILLING me
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Other Calculators / Re: [AXE] Little contest :D« on: December 28, 2013, 01:29:20 pm »
This looks a lot like my game Blox.
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The Axe Parser Project / Re: Axe Parser on 84+CSE ?« on: December 28, 2013, 12:34:56 pm »Quote ASM programs have to be modified in order to run on the new calc, since the screen is different. Wait. So if we changed the screen sizes on a black and white calc to fit the color screen sizes and compiled it, would it work on the color one but just display in black and white? |
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