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Messages - ClrDraw

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436
Other Calculators / Re: [AXE] Little contest :D
« on: December 28, 2013, 12:30:24 pm »
I got to about 320 without scrolling but when I add it I bet it will be way more...

437
Official Contest / Re: TI-Concours 2014
« on: December 28, 2013, 12:24:49 pm »
Okay thanks, I get it now.

438
Official Contest / Re: TI-Concours 2014
« on: December 27, 2013, 09:21:33 pm »
Wait, so we don't enter one specific program like we did in the Omnimaga Contest 2013?

439
Axe / Re: [Tutorial] Key hooks in Axe
« on: December 27, 2013, 07:25:14 pm »
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Haha... Well... to be honest that was my initial intention which lead me to explore this whole thing....
Not just blocking it, but rather open up a menu that looks and behaves visually the same but doesn't do anything... ehhhrmmm I better stop talking now...  ;)
That is pretty cool, good luck with that!

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I'm not an assembly programmer, I just get by... What do you mean by chaining hooks?
I mean making it so that the hook doesn't override other hooks, specifically zStart's.


I'm already doing some cool stuff with that code. I made it so that whenever enter is pressed it displayes "do it yourself". This is so going on my friends calculator XD

440
Axe / Re: [Tutorial] Key hooks in Axe
« on: December 27, 2013, 06:31:51 pm »
You forgot the End between these two lines of code in your example program:

Code: [Select]
:Asm(EF6F4F)    //Disable the hook
:!If K-142   //someone pressed  "0"

Also what do I do to disable the memory menu instead of the 0 key?

edit 1: Figured it out. It's K-54 instead of K-142. I might add this to AlphaCS. I'll put you in the readme of course.
edit 2: Is there a way to chain hooks?

441
Other Calculators / Re: [AXE] Little contest :D
« on: December 27, 2013, 04:48:04 pm »
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Would love to try this one out, but I have never used Axe before. Could someone point me to a good starting place?

If you're familiar with basic then take a look here.

442
Axe / Re: [Tutorial] Key hooks in Axe
« on: December 27, 2013, 04:45:15 pm »
I have always wanted to use hooks in Axe but thought it was a stupid question and wouldn't work for some reason or another... Thank you so much, I will be using this!

443
TI Z80 / Re: [TI 84] Escape (Demo)
« on: December 21, 2013, 02:14:45 pm »
I don't think it will let me change it.

444
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 21, 2013, 02:07:55 pm »
The worms are so cute XD

445
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 21, 2013, 11:50:10 am »
One question tho, is this single player or multiplayer?

446
TI Z80 / Re: zStart - an app that runs on ram clears
« on: December 20, 2013, 08:43:07 pm »
I found a bug today with the latest version (v1.3.013). My program now has ~35 labels and glitches when I use ON-VARS.

447
TI Z80 / Re: [Axe] Worms - name subject to changes
« on: December 20, 2013, 08:36:58 pm »
That is so cool looking, keep up the good work :thumbsup:

448
TI Z80 / Re: [TI 84] Escape (Demo)
« on: December 20, 2013, 08:32:15 pm »
Thank you   :) I'm working on it right now, the plot is gonna be crazy!

449
TI Z80 / Re: [Axe][Contest] Furious Pong
« on: December 20, 2013, 08:30:23 pm »
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So I dl'd this, and this is pretty awesome! Will you continue work on this now that the contest is over?
Same, I hope you continue also.

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On an unrelated note: 1000 posts!
Good for you! I can't wait... Uploading to downloads without having to wait for approval sounds sweet  :thumbsup:

450
TI Z80 / [TI 83+] Escape (Demo)
« on: December 20, 2013, 11:54:23 am »
Hey everyone, I'm making a new game!



It's gotten good reviews from beta testing and I've decided to make a demo version available for you all to try. I'm open to suggestions so please tell me what you think. I know the demo only has 16 tests, the real version will be quite larger  ;) I also want to thank squidgetx because it was his game The Psyche that gave me the idea for Escape.


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