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Messages - ClrDraw

Pages: 1 ... 33 34 [35] 36 37 ... 45
511
Axe / Re: Axe Q&A
« on: November 25, 2013, 11:11:37 am »
The name after the dot also has to start with a capital letter, if it starts with a lowercase or a number it won't show up.

512
TI Z80 / Re: [Axe] Ikaruga X
« on: November 24, 2013, 09:58:16 pm »
This... Is...
Legend........
(wait for it, wait for it...)
DARY.

Excellent work! :D plus 1.

513
Axe / Re: Reading the symbol table/ VAT?
« on: November 24, 2013, 09:03:19 pm »
Yay, finally a question in my area of expertise  8)

By {e9830}^^r he means {E9830}r (note the E is the same E used with scientific location and the r is the r located under the degree menu), which is the beginning of the VAT. {E982E}r is the end (second E is a normal E). When you don't have the r at the end it will not work.

But the problem I found with AMEMKIT was that it does not display hidden programs.
I used this method to make my own Axe library that I used in AlphaCS that will find the program names in alphabetical order and return information such as if the program is archived, hidden or locked. If you're interested I'll post the updated version here for you to use.

514
Art / Re: zStart fonts
« on: November 24, 2013, 01:41:46 pm »
True, its one of those fonts that you either love or hate.

515
Art / Re: zStart fonts
« on: November 24, 2013, 01:35:10 pm »
Quote
ok, is it just me or are we all using almost the same font without knowing it XD
Haha no kidding! The only big difference is mine is one pixel shorter.

516
Art / Re: zStart fonts
« on: November 24, 2013, 12:50:30 pm »
This is the one I made, it's a bit like Spyro's.

517
Introduce Yourself! / Re: Hey, what's up?
« on: November 24, 2013, 12:40:38 pm »
Moving sprites in Axe is just like moving lines or shapes in basic: just draw it on a variable.

Example (-> is the sto arrow; also this can be optimized I just wrote it like this so it looks very similar to basic)
Code: [Select]
0->A
0->B
[FFFFFFFFFFFFFFFF]->Pic1
Repeat A = 88
ClrDraw
PtOn(A,B,Pic1)
A+1->A
B+1->B
DispGraph
Pause 50
End

518
Introduce Yourself! / Re: Hey, what's up?
« on: November 23, 2013, 09:59:17 pm »
Welcome JWinslow23! I definitely recommend Axe if you like games. It's similar to basic so it shouldn't be too hard for you.

519
Art / zStart fonts
« on: November 23, 2013, 09:24:28 pm »
I thought it would be cool to have a collection of custom fonts for zStart, so please post yours here.

520
Other Calculators / Re: Pong - ClrDraw
« on: November 23, 2013, 08:24:20 pm »
Okay, I'll look into it.

521
Other Calculators / Re: Pong - ClrDraw
« on: November 23, 2013, 07:17:47 pm »
I was planning to leave it like this, should I try making it more like real pong?

522
TI-BASIC / Re: Convert an image to pt-on commands?
« on: November 23, 2013, 07:16:58 pm »
I think he said he didn't want to do that because of the size it takes up.

523
TI Z80 / Re: Candy Wars
« on: November 23, 2013, 07:12:45 pm »
I played the game and I like the idea, it's creative ;D also you should introduce yourself!

524
Other Calculators / Re: Pong - ClrDraw
« on: November 23, 2013, 04:18:40 pm »
It's random: 1, 2, or 3 pixels left or right. It would be nice if I could make it so it didn't go to the middle so often though.

Quote
Also if you are going to make the ball change on where it hits the paddle, you might want to make it ADD the change to the current velocity or it will just instant change from hard right to hard left. (looks funny that way)
that's a good idea.

525
Other Calculators / Re: AlphaCS - ClrDraw
« on: November 22, 2013, 07:23:02 pm »
I know, when I got the time to work on that I was confused. Are you saying that the 256 bytes after the return statement are what I need to copy and bitmap? How do I use the bitmap command with external data?

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