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Axe / Re: AlphaCS Project
« on: November 09, 2013, 01:45:05 pm »
Thank you chickendude, but I'm just not at that level of programming. I'm pretty good at Axe but I know zero asm

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Axe / Re: AlphaCS Project« on: November 09, 2013, 01:45:05 pm »
Thank you chickendude, but I'm just not at that level of programming. I'm pretty good at Axe but I know zero asm
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Humour and Jokes / Re: The new Omni SMF2 theme?« on: November 09, 2013, 11:56:35 am »
LOL
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Humour and Jokes / Re: The new Omni SMF2 theme?« on: November 09, 2013, 11:51:44 am »
I really don't like the yellow and green, will there be an option to change it when you are signed in? I really like websites with light blues or grays.
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The Axe Parser Project / Re: Axe dissasembler« on: November 09, 2013, 11:49:49 am »Quote I wrote a 500-bytes equivalent in Axe a while ago that doesn't need any of your restrictions. It's called PROG2HEX, and what it does is simply getting a name from an input and unsquishing it in a program which has the same name starting with theta.I've used prog2hex a couple times and I like it a lot. But I don't like the idea of an Axe decompiler because, even though I usually include the source with my projects (sadly not with CMDv2, it got deleted after I compiled the app and the backup was too outdated to rewrite), there are some times that I don't want to release my entire source. 575
Axe / Re: AlphaCS Project« on: November 09, 2013, 11:43:39 am »Quote Well, i have zStart anyways on my calc so go for itThanks for the support! I might end up doing that for version one and hopefully have some way to do it independently in the next version. Quote * Matrefeytontias recognizes some of his programs/libs in this screenshotThey're really good, I've been using them since before I joined Omni. Quote Just don't run MirageOS programs.The problem is that many games I like on my calc require Mirage to be run like cuberunner and paper plane. 576
TI Z80 / Re: AxIDE: An Axe IDE« on: November 09, 2013, 11:33:40 am »
That would be really nice, I would definitely use this if it could do that.
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Axe / AlphaCS Project« on: November 08, 2013, 10:59:03 pm »
I'm making this thread for any questions I have while making my AlphaCS shell.
![]() https://sites.google.com/a/pvlearners.net/clrdraw/ First question: I've been considering using ZSTAXE (by thepenguin77) to help me run MirageOS programs. The problem is that my program will be completely dependent on the user having zStart on their calculator. Are there any axioms (or anything that I could use in an Axe program) currently that could help me with this? ![]() 578
TI Z80 / Re: AxIDE: An Axe IDE« on: November 08, 2013, 09:54:22 pm »
I considered making one of these a few months ago (before I decided to work on AlphaCS instead) because the large ti font was annoying me and made it difficult to work on large projects with.
But what happens when you use an axiom? Will it be able to change the command names like the axe hook would? 579
TI Z80 / Re: Terminal 4.4.1« on: November 08, 2013, 09:20:35 pm »
True, it would be much nicer if it didn't require zStart. But my program can also lock hide and archive, and AlphaCS will also embed icons and have folders.
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TI Z80 / Re: Tunnel - by ClrDraw« on: November 08, 2013, 06:48:28 pm »
I should give it a shot after I finish AlphaCS... IDK how to get the special effects though 0.0
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TI Z80 / Re: Tunnel - by ClrDraw« on: November 08, 2013, 05:52:36 pm »
I saw your Hexaspire earlier today btw, it looks really awesome. I wanted to make one for the ti when I first saw my friend playing it on his phone last year, but I didn't even know where to start! Good luck with it
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TI Z80 / Re: Tunnel - by ClrDraw« on: November 08, 2013, 05:31:02 pm »
Haha, it's getting serious now
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TI Z80 / Re: Tunnel - by ClrDraw« on: November 08, 2013, 05:08:47 pm »Quote Hmmm, you wouldn't perhaps mind if I ported this to the TI-Nspire, would you? Of course you can ![]() 585
Other Calculators / Tunnel - ClrDraw« on: November 08, 2013, 04:53:55 pm »
Tunnel - ClrDraw
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=868 The classic tunnel game! Saves high score and gets progressively more difficult. ![]() |
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