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Messages - ClrDraw
Pages: 1 ... 39 40 [41] 42 43 ... 45
601
« on: November 04, 2013, 04:43:01 pm »
I'm not gonna go that far, at least not with this version. Maybe in a future version after I learn some ASM I'll look into that though  EDIT: For anybody interested in the new and improved version, I finally got the download link to work! The new version has shorter commands so general use is quicker, plus I optimized the whole thing and trimmed out a ton of unnecessary code. Also used Runner112's RAM/ROM library and can display ALL programs and appvariables (prgm! and prgm# included, along with hidden programs and DoorsCS folders). (once it becomes approved) http://www.omnimaga.org/index.php?action=downloads;sa=view;down=866
602
« on: November 04, 2013, 11:05:48 am »
I think this is actually very cool and I have been checking Omni waiting for updates to this  Just hang in there for two more weeks, I've got a crazy shell coming out soon. This was a warm-up! If there are certain programs that require a shell to be run, an easy way to do this is check if DoorsCS7 is on the calc and have it open the file. It felt kind of like cheating to me when I did that, but it saves a lot of work. of course, you would still have to handle the case of DCS7 not being on the calc That's a really good idea... IDK though, I want my shell to work as a replacement for DoorsCS and Mirage. Do you think learning ASM is worth it?
603
« on: November 04, 2013, 08:31:42 am »
CMDv2 - ClrDrawhttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=866 _______ __ __ ______ __ __ _______ | || |_| || | | | | || | | || || _ | ____ | |_| ||____ | | || || | | ||____| | | ____| | | _|| || |_| | | || ______| | |_ | ||_|| || | | | | |_____ |_______||_| |_||______| |___| |_______|
_ ______ _ _____ | | / _____) | (____ \ | | _ _ _ | / | | ____ _ \ \ ____ ____ _ _ _ | || \| | | | | | | |/ ___) | | / ___) _ | | | | | |_) ) |_| | | \_____| | | | |__/ / | ( ( | | | | | |____/ \__ | \______)_|_| |_____/|_| \_||_|\____| (____/
CMDv2 has a command prompt GUI with program management features. It has many useful tools in addition to the ability to lock, unlock, hide, unhide, archive, unarchive, and delete programs. See readme or screenshots for more details.
606
« on: November 03, 2013, 06:27:22 pm »
I didn't want to make is shift twice per frame because it would be too fast and choppy, but I forgot about #ExprOn and #ExprOff
608
« on: November 03, 2013, 01:52:50 pm »
That's really interesting, I was wondering how it stored it recently.
609
« on: November 03, 2013, 01:11:33 pm »
Wow that's nce, I'd never paid attention to the size/speed numbers on the right before! I wonder why it's so much faster though?
610
« on: November 03, 2013, 12:58:23 pm »
OH is it really faster? That's really good to know, cause the game is a little slow and I want to speed it up.
611
« on: November 03, 2013, 10:42:26 am »
Nope, it must be a newer version (February 2013 I think) because it didn't have that.
612
« on: November 03, 2013, 10:41:25 am »
I didn't include left and right. Is that normal to have in a tunnel game?
613
« on: November 02, 2013, 10:37:40 pm »
They are, and it was surprisingly easier to program than many other things I've made!
614
« on: November 02, 2013, 04:10:43 pm »
Lol, thanks!!!  I'm adding a few projects I finished a few months before I joined!
615
« on: November 02, 2013, 02:50:42 pm »
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