Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ClrDraw

Pages: 1 ... 39 40 [41] 42 43 ... 45
601
TI Z80 / Re: Terminal 4.4.1
« on: November 04, 2013, 04:43:01 pm »
I'm not gonna go that far, at least not with this version. Maybe in a future version after I learn some ASM I'll look into that though  :)

EDIT: For anybody interested in the new and improved version, I finally got the download link to work! The new version has shorter commands so general use is quicker, plus I optimized the whole thing and trimmed out a ton of unnecessary code. Also used Runner112's RAM/ROM library and can display ALL programs and appvariables (prgm! and prgm# included, along with hidden programs and DoorsCS folders).

(once it becomes approved)
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=866

602
TI Z80 / Re: Terminal 4.4.1
« on: November 04, 2013, 11:05:48 am »
Quote
I think this is actually very cool and I have been checking Omni waiting for updates to this
  :) Just hang in there for two more weeks, I've got a crazy shell coming out soon. This was a warm-up!

Quote
If there are certain programs that require a shell to be run, an easy way to do this is check if DoorsCS7 is on the calc and have it open the file. It felt kind of like cheating to me when I did that, but it saves a lot of work. of course, you would still have to handle the case of DCS7 not being on the calc
That's a really good idea... IDK though, I want my shell to work as a replacement for DoorsCS and Mirage. Do you think learning ASM is worth it?

603
Other Calculators / CMDv2 - ClrDraw
« on: November 04, 2013, 08:31:42 am »
CMDv2 - ClrDraw



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=866


 _______  __   __  ______          __   __  _______
|       ||  |_|  ||      |        |  | |  ||       |
|       ||       ||  _    | ____  |  |_|  ||____   |
|       ||       || | |   ||____| |       | ____|  |
|      _||       || |_|   |       |       || ______|
|     |_ | ||_|| ||       |        |     | | |_____
|_______||_|   |_||______|          |___|  |_______|


 _               ______ _       _____                  
| |             / _____) |     (____ \                  
| | _  _   _   | /     | | ____ _   \ \ ____ ____ _ _ _
| || \| | | |  | |     | |/ ___) |   | / ___) _  | | | |
| |_) ) |_| |  | \_____| | |   | |__/ / |  ( ( | | | | |
|____/ \__  |   \______)_|_|   |_____/|_|   \_||_|\____|
      (____/                                            

CMDv2 has a command prompt GUI with program management features. It has many useful tools in addition to the ability to lock, unlock, hide, unhide, archive, unarchive, and delete programs. See readme or screenshots for more details.


604
Other Calculators / Tunnel - ClrDraw
« on: November 04, 2013, 08:31:42 am »
Tunnel - ClrDraw



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=868

The classic tunnel game! Saves high score and gets progressively more difficult.


605
TI Z80 / Re: Terminal 4.4.1
« on: November 03, 2013, 11:01:18 pm »
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=866

Added a modified/updated version the download section, it's still being approved.

606
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 03, 2013, 06:27:22 pm »
I didn't want to make is shift twice per frame because it would be too fast and choppy, but I forgot about #ExprOn and #ExprOff  :)

607
Other Calculators / Terminal 4.4.2
« on: November 03, 2013, 04:36:46 pm »
Terminal 4.4.2



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=866

Terminal style gui with cool tools and also can lock/unlock/hide/unhide/archive/unarchive programs.

608
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 03, 2013, 01:52:50 pm »
That's really interesting, I was wondering how it stored it recently.

609
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 03, 2013, 01:11:33 pm »
Wow that's nce, I'd never paid attention to the size/speed numbers on the right before! I wonder why it's so much faster though?

610
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 03, 2013, 12:58:23 pm »
OH is it really faster? That's really good to know, cause the game is a little slow and I want to speed it up.

611
General Calculator Help / Re: Wabbitemu?
« on: November 03, 2013, 10:42:26 am »
Nope, it must be a newer version (February 2013 I think) because it didn't have that.

612
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 03, 2013, 10:41:25 am »
I didn't include left and right. Is that normal to have in a tunnel game?

613
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 02, 2013, 10:37:40 pm »
They are, and it was surprisingly easier to program than many other things I've made!

Spoiler For how it works:
It's one loop, looping through...
the draw subroutine
1. moves everything one pixel to the left
2. random integer 0 or 1, if 0 then the tunnel will move up one and if 1 than the tunnel will move down 1
3. draws the tunnel on the last column (96)
4. every 400 frames makes the Tunnel size one pixel smaller
5. displays graph
6. removes sprite of triangle
the key subroutine
1. if up or down arrows are pressed, moves triangle up or down
2. if clear is pressed, exits
3. pauses the program if on key is pressed, show pause screen
the check subroutine
if there is a pixel where the triangle sprite will be, then gotoEND (player loses, shows high score)

614
TI Z80 / Re: Tunnel - by ClrDraw
« on: November 02, 2013, 04:10:43 pm »
Lol, thanks!!!  8) I'm adding a few projects I finished a few months before I joined!

615
General Calculator Help / Re: Wabbitemu?
« on: November 02, 2013, 02:50:42 pm »

Pages: 1 ... 39 40 [41] 42 43 ... 45