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Messages - Compynerd255

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106
TI Z80 / Re: Eitrix for TI-84 Plus
« on: May 17, 2011, 10:35:12 am »
I have one thing: The block is turning the wrong way. IMAO, it should be turning clockwise, but its turning counter-clockwise. Maybe you could fix that.
Done.

I LUVS key timers!

107
Darn, I wish the cables were the same. My old 83+ cable is almost completely broken now so if it stops working forever, I'm gonna be stuck with like 4 Casio cables.
I would like to know: Are standard audio patch cables switched like the Casio cables, or straight-through like the TI cables?

108
TI Z80 / Re: Eitrix for TI-84 Plus
« on: May 16, 2011, 10:33:58 am »
I might add an APD feature to the program (press ON), but that's about it. Then I'll post to ticalc, ask for a feature, and also post to the Omni download section.

109
Miscellaneous / Re: What is your avatar?
« on: May 16, 2011, 10:30:22 am »
I'm thinking of making a different one...maybe making my current one into a fading circle or something.
Idk how to do that though :P
 
* Darl181 pokes deep thought for having the only non-sharp-cornered-rectangle avatar on the page
There are several programs that can add transparency to an image (such as Photoshop and GIMP, the latter of which is free). This lets us get rid of the sharp corners.

110
Miscellaneous / Re: What is your avatar?
« on: May 13, 2011, 01:23:07 pm »
I changed mine because I just looks epic.
Yes, it does look epic, even if it is a little distracting. Where did you find it?

111
The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2011, 10:29:14 am »
Quote
ERR: BLOCK Either an “End” is missing you you have too many “End”s.

This is from documentation.pdf. What if there is an ERR for too many "End"s and an error for not enough?
That's actually a good idea. One feature request I have is, when Axe encounters an error, it actually keeps going, looking for all the errors, and then lets you go to any of the error. Then, if all of the errors have the same, underlying cause, you can fix it. (This once happened to me in a C# program. I put a closing bracket in the wrong place, yielding hundreds of errors simply because my code was outside of legal programming space.) Also, this would let you have warnings (nonfatal errors such as unclosed parentheses, incorrect arguments in a subroutine, over 8811 bytes of code, and whatnot).

112
Miscellaneous / Re: What is your avatar?
« on: May 13, 2011, 10:17:01 am »
Congrats! You now be free from the frying pan :)
...and into the fire? I hope not. :D

113
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 03:57:28 pm »
I like that idea, but not #Define but #def because that fits better, and maybe other symbols that are shorter...
Good point. Maybe for the hijacked BASIC tokens we could use nPr and nCr (#Def and #Undef respectively).

114
The Axe Parser Project / Re: Features Wishlist
« on: May 12, 2011, 12:03:13 pm »
{E86D7}r->X should do Text->X
{E86D7}->X and {E86D8}->Y should do Text->X,Y
Are those BCALLS, or are they memory locations?

Oh, and I have a feature request that I think we would all love: Defining tokens as constants. Simply put,
Code: [Select]
9000→X
X+9000→X
If X>9000
Disp "Its over 9000!"
End
could be
Code: [Select]
#Define(Xmin, 9000)
Xmin→X
X+Xmin→X
If X>Xmin
Disp "Its over 9000!"
End
Then, symbols could be defined relative to each other, as in ASM, and then we could also do other things with it as well. Symbols could also be undefined, and redefined later in the program.
A way you could code it:
- When a #Define instruction is encountered in the program, it reserves one of the spaces used for 32 Axiom commands to store up to 32 symbol definitions (limiting the user to 4 Axioms).
- Every time the token is encountered, the number is parsed instead.
- When an #Undefine is encountered, simply remove the symbol.

115
Introduce Yourself! / Re: Greetings!
« on: May 12, 2011, 11:56:28 am »
Hey, dduce! I hope you feel welcome here!

What kinds of things have you coded in your programming experience?

116
TI Z80 / Re: Eitrix for TI-84 Plus
« on: May 11, 2011, 10:35:22 am »
VERSION 1.0 BETA:

I am approaching the Final Version! I just fixed some bugs and added a few features, and I am feeling done with it. I probably will fine tune some features, however.

Here's what's new:
- Cleaned up some bugs, including the one where a special block cleared by an attack doesn't dissappear
- Grid height gauge flashes when it is close to the top (both single and multiplayer)
- Some code optimized
- A "today's wins and losses" counter appears at the bottom of the title screen (for tournaments)

Please play and find bugs!

117
Miscellaneous / Re: Darwinian Theory of Ideology
« on: May 11, 2011, 10:22:56 am »
Good point.

And I suppose even if ideas were accepted at a linear rate, not exponential, it wouldn't have much bearing on the argument.
Its exponential because if you like an idea, you are going to tell all of your friends about it, right? And if they all believe it, they will tell all of THEIR friends, and so on and so forth.

(Note; I will not participate into this, not knowing much about the subject, but due to what happened with the Osama Bin Laden topic and the previous religion topics in the past, I will remind people to keep this clean by respecting everyone's opinions, so the topic won't end up being locked like its predecessors)
Thanks for bringing that up, DJ. While this may or may not apply to Darwin's theory itself (which has been proven to work on a small scale, such as the neck and neck arms race relationship of competing species), I realize that we might get in fights over specific ideas that are discussed here.

118
Miscellaneous / Darwinian Theory of Ideology
« on: May 10, 2011, 04:20:13 pm »
You know Darwin's theory of evolution? I've been thinking about this recently, and have found that the principles of this theory, with little modification, can apply to ideology as well:

Darwin's original theory of evolution, as dissected by Ernst Mayr, is quoted here:
OBSERVATION 1: All species have such great potential fertility that their population size would increase exponentially if all individuals that are born reproduced successfully.
OBSERVATION 2: Populations tend to remain stable in size, except for seasonal fluctuations.
OBSERVATION 3: Environmental resources are limited.
INFERENCE 1: Production of more individuals than the environment can support leads to a struggle for existence among individuals of a population, with only a fraction of offspring surviving each generation.
OBSERVATION 4: Individuals of a population vary extensively in their characteristics; no two individuals are exactly alike.
OBSERVATION 5: Much of this variation is heritable.
INFERENCE 2: Survival in the struggle for existence is not random, but depends in part on the hereditary constitution of the individuals. Those individuals whose inherited traits best fit them to their environment are likely to leave more offspring than less fit individuals.
INFERENCE 3: This unequal ability of individuals to survive and reproduce will lead to a gradual change in a population, with favorable characteristics accumulating over the generations.

Now, let's change the wording slightly to apply to ideology. "Survival" is an idea's ability to be believed, and an idea "reproduces" when another person begins to believe it:
OBSERVATION 1: All ideas have such great potential acceptance that their number of people who believed them would increase exponentially if the idea was accepted without question.
OBSERVATION 2: Only a percentage of the human population buys into a particular idea.
OBSERVATION 3: Some ideas contradict: accepting one idea means rejecting another.
INFERENCE 1: Production of more ideas than the environment can support leads to a struggle for credence among different ideas, with only a fraction of ideas being accepted.
OBSERVATION 4: Ideas vary extensively in their characteristics; no two ideas are exactly alike.
OBSERVATION 5: Much of this variation springs from derivative ideas.
INFERENCE 2: Survival in the struggle for acceptance is not random, but depends in part on the constitution of the idea. Those ideas whose traits best fit them to their audience are likely to take better hold than less fit ideas.
INFERENCE 3: This unequal ability of acceptance will lead to a gradual change in our ideology, with favorable ideas accumulating over the generations.

This idea has other implications as well: Classes of ideas (species) can die out, ideas can "interbreed", ideas can die out but still be known (fossils), etc. Tell me what you think about this.

119
The Axe Parser Project / Re: Features Wishlist
« on: May 10, 2011, 10:33:18 am »
A workaround:
Invert the screen, use Line(), then invert the screen again?
Code: [Select]
DrawInv
Line(x1,y1,x2,y2)
DrawInv
But that's hecka slow. I know that TI-BASIC allows you to draw both white and black lines with the fifth argument: Line(x1, y1, x2, y2, color). But this workaround does work until that update is made.

120
Someone should make Plants vs. Zombies. For those of you who don't know, it is an iPhone game where you hide in your house and plant various plants in your yard to fend off zombies. Some plants generate "money", others shoot projectiles, some act as land mines, etc. There are also multiple backyards, such as pure lawns, pools, etc.

EDIT: If no one else takes this project before I finish Eitrix, I call it. :D

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