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Messages - Compynerd255

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151
TI Z80 / Re: Eitrix for TI-84 Plus
« on: April 15, 2011, 11:38:32 pm »
Cool, what are the new specials? I also like the opponent grid height thing, it should be easier to know if you're about to pwn your opponent XD. Good luck fixing the bugs.
The new specials are Attacks: the Tower of EIT, which creates a castle tower with holes in it; and the Flip, which flips your grid vertically within the areas with blocks (not changing your overall grid height, but exposing the bottom of your grid).

One thing that I've noticed is that the game doesn't even work on 84 Pluses for some reason (or at least my friends'). It seems to only work on the 83 Plus, in single player mode. This will seriously hurt my audience if I can't fix that bug, but, unfortunately, I don't have an 84 Plus.

152
Art / Re: Optical Illusians
« on: April 15, 2011, 11:34:06 pm »
These are cool. I like the color ones, although it is also nice to see some other kinds (I especially like the swirly ones). One that I remember is fun is the cursive "Liar" that turns into a man in sunglasses when you turn your head sideways.

153
Other Calculators / Re: Your first programs
« on: April 15, 2011, 11:31:02 pm »
Weird, you might have been misinformed. Prizm BASIC is faster except display commands, but on the 1999 Algebra FX series, it's ridiculously slow, twice more than old Casio calcs and 20x more than the 84+.
Oh, yeah, the FX basic is hecka slow. My older brother has a Casio FX, and you can actually see displayed characters appear letter...by...letter...

154
Art / Re: Optical Illusians
« on: April 15, 2011, 10:34:59 am »
That's really cool. You should move the other ones on the Avatar thread here as well.

155
The Axe Parser Project / Re: Axe Calcnet Library - Testing
« on: April 15, 2011, 10:20:54 am »
I actually just tested the CALCnet Axiom. Kerm compiled it to Hex for me, and I compiled it on my calc to binary, then used a program to convert it to an appvar. However, when I compile my test program, it says "ERR: BAD AXIOM" when one of the tokens is referenced - which means that the Axiom is built wrong. This is the Cemetech thread about this subject. Quigibo, could you please help me out with this?

156
The Axe Parser Project / Re: Axiom Requests
« on: April 14, 2011, 09:53:56 pm »
Although really, just having polygons would be epic.
What about 3D, hidden surface polygons? That can and has been done.

157
* Compynerd255 does a happy victory dance.

So that means I don't have to worry about Eitrix overrunning the 8811 byte limit, just as long as I compile for Mirage or Doors (so people can't use Asm()

I think that the space we have is actually the size of usermem, which is around 24000 bytes (we've got nearly a page's worth up to F000).

158
The Axe Parser Project / Re: Axe Calcnet Library - Testing
« on: April 14, 2011, 10:32:06 am »
I've got the 83PBE. However, it has this weird thing in the hardware where it will turn off if subjected to impact. I might end up getting an 84 if it breaks. But even if that happens, I have other uses for the Arduino, so it won't be a waste of money.

159
It runs via DCS to get around the size issue that TIOS creates.
O.O
DCS gets around the 8811 byte size limit?!?!?!?

160
Humour and Jokes / Re: Clubs in Omnimaga
« on: April 14, 2011, 10:25:00 am »
Well, I never ate lobster in my life! And yes, I still wanna be a lobtser. :)
You could always get your species changed.
* Compynerd255 calls up Dr. Frankenstein

161
Miscellaneous / Re: What is your avatar?
« on: April 14, 2011, 12:08:39 am »
For my favorite browser, it would either be the newest IE or Chrome, because the two combined can do anything.

Now, back on topic... my avatar is the box art for the PC version of Eitrix, also made by Betafreak. The guy is Dimitri Shastakovich, a Russian composer that was included for no apparent reason.

162
The Axe Parser Project / Re: Axiom Requests
« on: April 14, 2011, 12:02:20 am »
@Compy Is there a way to OR two buffers together? Also, does that work for DispGraph?
Not easily. You will have to OR each byte in turn. However, you can store that directly to the LCD by using Runer112's LCDKit:
Code: (Axe + LCDKit) [Select]
For(I,0,767
{I+L3} or {I+L6}→imag(I
End

163
The Axe Parser Project / Re: Axe Calcnet Library - Testing
« on: April 13, 2011, 11:54:18 pm »
I can't say anything since I'm barely able to use Z80, but isn't that source a little tiny for a CALCnet protocol?
All CALCnet2.2 is is referencing and storing certain memory locations. That's part of the reason I like it so much, and also why I was able to write an Axiom for it at all.

EDIT: In other news, not only did I just post the Axiom code to Cemetech, but I also got my Arduino last night in the mail. Now all I need to do is cut up a unit-to-unit cable or take apart a cell phone.

164
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 11:26:05 pm »
Oooooooh in that case we don'y need to bother with this because there is enough memory in L1 L3 and L6 for 3 buffers :) I imagine that Axiom would be fairly easy to make too! :D
You can actually do all of the sprite commands to any external buffer by using Pt-Command→BUFF. If you need to use one of the L6-only commands, you can also use Exch() (expr() in the Catalog) to swap your buffer into L6.

165
The Axe Parser Project / Re: Axiom Requests
« on: April 13, 2011, 10:34:58 pm »
Mouse and keyboard support.
You mean through USB? Now that would be cool.

Quigibo, would you please modify the first post to have a list of requested Axioms? That way everyone could see them, and they'd all be in one place.

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