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Messages - Compynerd255
346
« on: December 24, 2010, 12:22:55 am »
YES! I finally got enough posts! Now I can post the real game! Everything you need to know is in the readme. Please play, modify, optimize, and comment on as you wish. Have fun! Oh, and something that I want to know that needs rectified: Eventually, I want to interface this game with Calcnet 2 in order to have massive multiplayer battles. However, I read the Calcnet 2 Whitepaper and found out that the buffers it uses run into saveScreen, which is also where Axe stores A-Z and Theta. I know that the only reason that I would join Cemetech is to bring this up, so could someone with influence there please bring this up, and politely ask Kerm to move the buffers to the end of that saferam area? That would be much appreciated. Happy Holidays, everyone!
347
« on: December 24, 2010, 12:10:05 am »
Yeah, I hate ads too. I don't exactly know why Omnimaga would need ads, except to make money. But ads, especially Flash ads, look ugly on a webpage and slow it down if they reload themselves, and would probably defeat their purpose. If Omnimaga needs money, they can always have Paypal donations or something. Even Ads by Google might work.
348
« on: December 24, 2010, 12:06:44 am »
Yeah, I think it would be nice to have some sort of 3D engine on calc, especially Mode 7. I tried writing one in Axe, but I took the totally wrong approach (using a backbuffer image and translating the coordinates) and no matter how I tried to optimize it, it always took a solid four seconds. I eventually deleted the source and stopped trying, although it did look pretty cool. I hope that the new engine is faster than 4 seconds!
349
« on: December 24, 2010, 12:03:41 am »
Hi, I'm Compynerd255! (Please do not ask for my real name)
I am an avid programmer for many different platforms, including PC, XBox 360, and, of course, TI. I have had several years of experience in the field of programming, ever since I was 9 and my dad bought me a C# programming book. I have gone a long way, and I hope to always program in my life.
One thing you should also know about me is that I have autism, a brain condition that damages the parts of my brain that control communication. As such, that is not my strong point, and I'm not very good at recognizing the right thing to say or what other people are feeling. Fortunately, my mother is a social worker, and she was able to recognize my autism and get me on the right track. I have gone a long way since then, and hope to always improve.
Hello Omnimaga!
350
« on: December 23, 2010, 06:35:18 pm »
But what does the button look like? I know that attached files show up underneath the post's content, but where is the button that attaches a file? I don't see it anywhere!
EDIT: Oh, never mind, it's probably because I need at least 20 posts to do it. Sorry.
351
« on: December 23, 2010, 06:29:29 pm »
Hello everyone! I joined Omnimaga recently because I wanted to post my cool Axe game I was creating: Eitrix! It is a port of a remake of a game called Varmint's Eittris, which was a wildly popular 4-player Tetris with specials that either help you or hurt your victim. It can be found on http://www.ericjorgensen.com/eittrisEDIT: Right now, I have coded the complete Tetris grid logic, next piece, and steadily increasing speed. The trouble is, I don't see an "attach file" button on this site. Could someone please tell me how to attach files to a forum post? Thanks.
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