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nDoom / Re: nDOOM - Work in progress
« on: March 20, 2011, 05:14:46 am »
the sad thing is, knowing TI, their calculators in 15 years time will be able to run crysis but still have the crappiest black and white screens ever invented.
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nDoom / Re: nDOOM - Work in progress« on: March 20, 2011, 05:14:46 am »
the sad thing is, knowing TI, their calculators in 15 years time will be able to run crysis but still have the crappiest black and white screens ever invented.
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nDoom / Re: Post nDoom bug reports here.« on: March 16, 2011, 06:25:44 am »
Having an interesting bug. I'm on OS 2.1 for the extra clock speed, and nDoom runs far too fast. I have to downclock it with nover to get it to run at the right speed. Any chance of putting in a speed/framerate limiter to a) fix the speed issues and b) help prevent the screen blur?
Also, I'm getting the glitch where you exit and it instantly reloads. You have to hit enter really fast to exit. Anyway, awesome job on this, haven't had any crashes at all! EDIT: Just tried to strafe and move forward and the game froze....the first time, pressing ENTER returned me back to the menu, and I reloaded nDoom and tried strafe forward again. The second time the game froze, hitting ENTER caused the calculator to reboot. I am on the CAS Clickpad OS 2.1.0.631 with Ndless 2.0 beta. EDIT 2: Figured out that the problem only occurs when strafing left and moving forward (esc and forward on clickpad). This key combo, for some reason, loads the quicksave. However, if you don't have a quicksave, the key combo crashes the game. I don't even.
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