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Messages - Darl181
Pages: 1 ... 66 67 [68] 69 70 ... 253
1006
« on: December 16, 2011, 02:48:05 pm »
It's coming along nicely. I just made this sort of stats table for the weapons last, and am in the process of putting them in. Also driving myself nuts trying to make a fire animation that runs fast, trying to throw together a series of sprites but it's looking kind of weird so yeah. It might end up just being random pixels or something
1007
« on: December 16, 2011, 02:31:11 pm »
Well I'm not sure, it's from runer after all looking at it... D^10*256+(D/10)+E3030→{Str0+2}rWow I wouldn't have thought of this...not off the ball at least. What this does is it makes a two-byte number, fixes both tokens at once ( E30 is 48) then sticks it in the string. I don't know which is smaller compiled, but that's pretty epic anyway.
1008
« on: December 16, 2011, 12:20:07 am »
2-week bump? I keep trying to make HCWP to ask there but stuff keeps happening at the house
1009
« on: December 15, 2011, 02:37:31 pm »
You mean, something like editing "appvLvl01"so it says "appvLvl02"..? You just edit the string like it's a normal GDB, Pic, etc. The string is just one token after the other, spelling out whatever it's supposed to. So, one could just do something like this: And it should work. Keep in mind how many bytes in you are, tho...it might help to do it in a test program first btw it's +48 because 0 is the 48th token, there's technical stuff but it works.
1010
« on: December 14, 2011, 06:47:01 pm »
Stop drinking Nethamium.
I can't play the game in Netham's sig.
1011
« on: December 14, 2011, 06:26:04 pm »
if you need any help you can ask the guy who got 100% completion
Ok, I'll prolly poke you with a PM sometime in the near future b/c I don't feel like killing myself to "get 40 crates to unlock ___", I kept myself busy this morning tho
1012
« on: December 14, 2011, 11:16:27 am »
Well, the buffer is simply blank space within the program, so normally you're limited to ~8811 bytes - final program size (unless you use crabcake/fullrene).
Isn't that only for code and not data ?
true. Iirc there's still some problems with code being stored at the end, tho. Also you can't use it fully in apps because it's SMC.
What is SMC ?
Self-modifying-code. The apps are in Archive and because of the nature of the flash chip you have to wipe a whole page to write to it properly.
1013
« on: December 14, 2011, 10:55:22 am »
Well, the buffer is simply blank space within the program, so normally you're limited to ~8811 bytes - final program size (unless you use crabcake/fullrene). Also you can't use it fully in apps because it's SMC. And for the second question, no.
Another way to do it that isn't as limited (just to the RAM) is to create an appvar to read/write from.
1014
« on: December 13, 2011, 11:56:33 pm »
Ok I was just looking at the official site and there's multiple levels, also multiple char sprites. [vimeo]28179044[/vimeo] (official trailer) I'm downloading the PC version atm to check the various things, map out the levels etc. Looks like this is going to be bigger than I thought
1015
« on: December 13, 2011, 11:32:46 pm »
Well you can tell him it's in active dev Anyway I have most of the weapon stuff finished, just need to sprite etc. Maybe make guns for the char to hold as well, and the weapon switching effect (old weapon dropped, crate disappearing in a puff of smoke)
1016
« on: December 13, 2011, 09:46:45 pm »
This is giving me a reason to download Chrome.
Or wait for a Firefox version.
1017
« on: December 13, 2011, 02:38:42 pm »
You can Buff(#)→GDB1, where a space # bytes large is created and GDB1 points to it.
1018
« on: December 12, 2011, 11:03:33 pm »
How about one of the Ataris, those seem pretty simple at a glance. (tho the 2600 is supposedly hard to emulate b/c of hardware glitches etc...) EDIT: wasn't an NES emu already done, albeit for an older version of ndless? EDIT2: http://www.ticalc.org/archives/files/fileinfo/432/43217.html
1019
« on: December 12, 2011, 10:49:57 pm »
Hm... Repeat {A+2+GDB1CRTE+1}-{L2+3}Should I put parenthesis around the second part? * Darl181 stabs midnight coding Edit: didn't fix :\ I've been curious about this...does If just check the last bit ("boolean"?), or does it check the entire byte? How about !If ?
1020
« on: December 12, 2011, 10:44:53 pm »
2542: You keep trying to do shift+parenthesis for curly brackets.
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