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Messages - Darl181

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1006
TI Z80 / Re: Super Crate Box
« on: December 16, 2011, 02:48:05 pm »
It's coming along nicely.  I just made this sort of stats table for the weapons last, and am in the process of putting them in.
Also driving myself nuts trying to make a fire animation that runs fast, trying to throw together a series of sprites but it's looking kind of weird so yeah.  It might end up just being random pixels or something :P

1007
Axe / Re: How do I reserve ram for GDB?
« on: December 16, 2011, 02:31:11 pm »
Well I'm not sure, it's from runer after all :P
looking at it...
D^10*256+(D/10)+E3030→{Str0+2}r

Wow I wouldn't have thought of this...not off the ball at least.  What this does is it makes a two-byte number, fixes both tokens at once (E30 is 48) then sticks it in the string.
O.O

I don't know which is smaller compiled, but that's pretty epic anyway.

1008
General Calculator Help / Re: TI/Casio IO cables: Inter-compatibility?
« on: December 16, 2011, 12:20:07 am »
2-week bump? :P

I keep trying to make HCWP to ask there but stuff keeps happening at the house x.x

1009
Axe / Re: How do I reserve ram for GDB?
« on: December 15, 2011, 02:37:31 pm »
You mean, something like editing
"appvLvl01"
so it says
"appvLvl02"
..?
You just edit the string like it's a normal GDB, Pic, etc.
The string is just one token after the other, spelling out whatever it's supposed to.
So, one could just do something like this:
Spoiler For Spoiler:
"appvDSLvl01"→Str0L
.A is number to store to string, from 00 to 99
A/10+48→{Str0L+6}
.first digit
A^10+48→{Str0L+7}
.second digit
And it should work.
Keep in mind how many bytes in you are, tho...it might help to do it in a test program first :P

btw it's +48 because 0 is the 48th token, there's technical stuff but it works.

1010
Humour and Jokes / Re: If there was tech support in botswana...
« on: December 14, 2011, 06:47:01 pm »
Stop drinking Nethamium.

I can't play the game in Netham's sig.

1011
TI Z80 / Re: Super Crate Box
« on: December 14, 2011, 06:26:04 pm »
if you need any help you can ask the guy who got 100% completion :P
Ok, I'll prolly poke you with a PM sometime in the near future b/c I don't feel like killing myself to "get 40 crates to unlock ___", I kept myself busy this morning tho XD

1012
Axe / Re: How do I reserve ram for GDB?
« on: December 14, 2011, 11:16:27 am »
Well, the buffer is simply blank space within the program, so normally you're limited to ~8811 bytes - final program size (unless you use crabcake/fullrene).
Isn't that only for code and not data ?
true.  Iirc there's still some problems with code being stored at the end, tho.
Quote
Also you can't use it fully in apps because it's SMC.
What is SMC ?
Self-modifying-code.  The apps are in Archive and because of the nature of the flash chip you have to wipe a whole page to write to it properly.

1013
Axe / Re: How do I reserve ram for GDB?
« on: December 14, 2011, 10:55:22 am »
Well, the buffer is simply blank space within the program, so normally you're limited to ~8811 bytes - final program size (unless you use crabcake/fullrene).  Also you can't use it fully in apps because it's SMC.
And for the second question, no.

Another way to do it that isn't as limited (just to the RAM) is to create an appvar to read/write from.

1014
TI Z80 / Re: Super Crate Box
« on: December 13, 2011, 11:56:33 pm »
Ok I was just looking at the official site and there's multiple levels, also multiple char sprites.

[vimeo]28179044[/vimeo]
(official trailer)

I'm downloading the PC version atm to check the various things, map out the levels etc.
Looks like this is going to be bigger than I thought  :crazy:

1015
TI Z80 / Re: Super Crate Box
« on: December 13, 2011, 11:32:46 pm »
Well you can tell him it's in active dev :P
Anyway I have most of the weapon stuff finished, just need to sprite etc.  Maybe make guns for the char to hold as well, and the weapon switching effect (old weapon dropped, crate disappearing in a puff of smoke)

1016
Other Calculators / Re: [GOOGLE CHROME] Omnimaga and Cemetech notifier
« on: December 13, 2011, 09:46:45 pm »
This is giving me a reason to download Chrome.
Or wait for a Firefox version. :P

1017
Axe / Re: How do I reserve ram for GDB?
« on: December 13, 2011, 02:38:42 pm »
You can Buff(#)→GDB1, where a space # bytes large is created and GDB1 points to it.

1018
TI-Nspire / Re: ndless ideas
« on: December 12, 2011, 11:03:33 pm »
How about one of the Ataris, those seem pretty simple at a glance.
(tho the 2600 is supposedly hard to emulate b/c of hardware glitches etc...)

EDIT: wasn't an NES emu already done, albeit for an older version of ndless?
EDIT2: http://www.ticalc.org/archives/files/fileinfo/432/43217.html

1019
Axe / Re: Axe Q&A
« on: December 12, 2011, 10:49:57 pm »
Hm...
Repeat {A+2+GDB1CRTE+1}-{L2+3}
Should I put parenthesis around the second part?
* Darl181 stabs midnight coding
Edit: didn't fix :\

I've been curious about this...does If just check the last bit ("boolean"?), or does it check the entire byte?  How about !If ?

1020
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 12, 2011, 10:44:53 pm »
2542: You keep trying to do shift+parenthesis for curly brackets.

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