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Messages - Darl181

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1036
News / Re: The 1st real 3D game on TI-Nspire CX
« on: December 08, 2011, 09:09:14 pm »
Lol, yeah.
What if they had math solving things with unneccesary 3d.

Fun!
3d quadratic solver.  'Nuff said.
(or maybe the WFRNG?)

1037
Humour and Jokes / Re: Yo dawg
« on: December 08, 2011, 06:20:08 pm »
Hm, doesn't work in SSL..
(normal connection is blocked while SSL is not, gives interesting results :P)

EDIT: hm, maybe a reverse censor, like how https is changed to http in non-ssl mode, vice-versa for ssl?

1038
TI Z80 / Re: Super Crate Box
« on: December 08, 2011, 10:30:42 am »
I already had a chunk done before you posted it, I guess if not I'll just keep re-writing :P
I've been just re-writing it in the way I'm familiar with. :)
(actually as of yet I haven't looked at your code, it's still on the msd8x drive XD)

1039
TI Z80 / Re: Super Crate Box
« on: December 07, 2011, 06:20:45 pm »
It's still being worked on :)
Atm I'm trying to work out some way to ensure it doesn't pick the same location for a crate twice, but I think I have it now...
Also I'm making the SCB-specific weapons, such as the Disc Gun and revolver.
(btw they should work with Essence--so when I finish this I have like 5 new weapons ready-to-roll for the larger project :D)

1040
ASM / Re: So I'd like to learn assembly
« on: December 06, 2011, 08:44:58 pm »
Hot_Dog also made a pretty useful (and easy :P) set which I've gone into pretty far myself, found in its sub-forum. :)

1041
Axe / Re: Axe tile mapping! HELP!
« on: December 06, 2011, 02:48:27 pm »
There's multiple ways to do it...
Basically the general things to work towards are
1) Scrolling the map
2) Drawing over the distortions/columns that Vertical/Horizontal +/- cause
3) Updating variables etc so the dynamic parts (pretty much what's not the map) work properly

The tilemap itself isn't shifted, just a different part of it is drawn.  The "scrolling" is brought about by the different parts of the map being drawn at certain offsets.
So if the map is drawn as normal, it appears normal.  But if, after that, you draw the map starting with the second row, the map appears to move--though it's just a different part of the same map drawn to the screen.

Hope this helps, I'm not the best at explaining things :P

1042
News / Re: The 1st real 3D game on TI-Nspire CX
« on: December 05, 2011, 10:50:36 pm »
I've been waiting for something like this...tho I was thinking more along the lines of Neave's Anaglyph* so yeah :P
Epic O.O

*which doesn't seem to be up anymore... :\

1043
The Axe Parser Project / Re: Features Wishlist
« on: December 03, 2011, 04:59:25 pm »
how does doors cs 7.1 do it? That works very well and jumps instantly to the error.

In the axe docs (the pdf):
Quote from: credits
<IRL name> (Kerm Martian) Thanks for the help with the error scrolling!
One would guess it's likely the same thing in DCS.  If that's buggy then yeah :P
(unless the scrolling in DCS was updated..I remember back when 7 first came out and when I tried it it would crash periodically)

1044
Axe / Re: Axe Q&A
« on: December 03, 2011, 04:49:48 pm »
Quote from: command index http://ourl.ca/8409
GetCalc(PTR,SIZE) | Creates an OS variable who's name is pointed to in RAM and makes it Size bytes large. Returns a pointer to the start of data, or zero if there was not enough RAM. Overwrites existing variable, even if it was in archive.
So, I take it it doesn't ERR:MEMORY anymore?  Sometimes an external buffer isn't created, to interesting results 0.o

I'm pretty sure I already asked this somewhere (but can't find it :P) but how can you find out how much RAM is free?
EDIT: Found a note to self XD "Asm(EFE542) amount of free ram"

1045
Humour and Jokes / Re: Things that happened to you today
« on: December 02, 2011, 11:25:17 pm »
Teacher: "Michael!  Stop playing with your phone!"
Michael: "Aight, charge it for me"

1046
Axe / Re: Error: Wrong # of args
« on: December 02, 2011, 06:24:58 pm »
That would be cool if it would...0.o

[offtopic]Calcutil doesn't seem to like Axe's scrolling to the error or vice versa, it causes a crash...but that's surpassed by zStart so yeah. :P[/offtopic]

1047
Axe / Re: Axe Q&A
« on: December 02, 2011, 06:16:02 pm »
Well, if they're today's logs then this.
Yesterday's logs :P

1048
News / Re: Tales of the Lost Post Ratings
« on: December 01, 2011, 10:15:16 pm »
Try reading through the whole list for more recent posts.  It's related to the way it stores the ratings--they're not necessarily in chronological order.

1049
News / Re: POTY 2011 open!
« on: December 01, 2011, 08:16:35 pm »
Oh dear, this is tough O.O These are a bunch of reallly good programs D:
That. 0.o

1050
Axe / Re: Axe Q&A
« on: December 01, 2011, 08:13:55 pm »
pxl-Test() only tests the pixel on the given buffer (usually L6).  It doesn't test the pixels actually drawn to the screen.

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