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Messages - Darl181

Pages: 1 ... 69 70 [71] 72 73 ... 253
1051
TI Z80 / Re: Fullrene
« on: December 01, 2011, 06:19:41 pm »
Just to clarify you only need the fcdf() in the beginning, nothing else.

1052
News / Re: DJ Omnimaga changes his avatar
« on: December 01, 2011, 06:18:09 pm »
This in the news XD

What's weird is the old "logo", I never thought of it as a logo, just as the avatar :P

1053
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 01, 2011, 02:43:58 pm »
2507: You notice the image in flyingfisch's sig is roughly the same aspect ratio of a 83p-series screen
Well, ~1.9:3 instead of 2:3 but yeah :P
2508: You ended up using two calcs to figure that out (why is the 84 so horrible with fractions...Prizm for math ftw ;D)

1054
TI Z80 / Re: Super Crate Box
« on: December 01, 2011, 02:31:13 pm »
Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic :P

1055
The Axe Parser Project / Re: Axe Parser
« on: December 01, 2011, 10:34:20 am »
I generally end up using:
Byte tiles (Essence is the exception)
Smooth scrolling
Any RAM Location (this would mean pointers would work?)
Monochrome
4*4 tiles (could be just me, but pretty much every single platformer project of mine is 4*4 tiles XD)

Sounding epic, or should I say, "1337"
(137th page :P)

1056
General Calculator Help / Re: TI/Casio IO cables: Inter-compatibility?
« on: November 30, 2011, 10:15:58 pm »
Ok, I tested it with a classmate's 83plus and it didn't work :/

Question:
Can someone with a multimeter and TI cable check which part of the plug is attached to what part on the opposite end?  (ie tip <-> tip etc)
reference:
1 = sleeve
2 = ring
3 = tip

1057
TI Z80 / Re: Super Crate Box
« on: November 30, 2011, 09:53:27 pm »
Ok I've pretty much finished the weapons, now for the actual crates :P

Also having fun trying to figure out a more optimized way to do bullet collision detection x.x
Spoiler For code stuffs:
If {W}r+16>>X
If {W}r-32<<X
If {W+2}r+16>>Y
If {W+2}r-32<<Y
{W+4}r*2→S
{W+6}r*2→T
sub(DLB)
.remove bullet
Goto EBL
End
End
End
End

1058
News / Re: Builderboy's Sonic Physics program gets Revamped
« on: November 30, 2011, 08:53:11 pm »
O.O
That is all.

1059
Miscellaneous / Re: What is your avatar?
« on: November 30, 2011, 06:27:54 pm »
* Darl181 wonders what Netham's avatar is. 0.o

1060
TI Z80 / Re: Fullrene
« on: November 30, 2011, 06:24:24 pm »
Or take this out of it :P
Quote
Also, I picked Fcdf( as my token, if you don't like it or have a better one, I'm all ears. (Fcdf(1) unlock, Fcdf(0) lock)

Anyway this is working great for me ;D

1061
Axe / Re: Axe Q&A
« on: November 30, 2011, 06:15:57 pm »
When you GetCalc() to find a variable in archive, you can store a sort of pointer to a "file", or Y0-9.

1062
Axe / Re: Axe Q&A
« on: November 30, 2011, 03:17:29 pm »
You can also do Buff(64)→GDB1 and it'll have the same result as the first one (if you want it to be all zeroes)
With this method, will the data be stored in the program or in some free ram ?
It's part of the executable, the same way sprites strings etc are.

As for files, I don't remember much about them but this is in the docs:
Quote from: the docs
PROGRAM:A
:.HISCORE
:"appvMyScore"→Str1
:GetCalc(Str1,Y1)→A
:Return!If A
:Disp {Y1}r
GetCalc does NOT return a
pointer when opening a file.
Its simply non-zero if it
exists in archive and 0
otherwise.
It says beforehand that you can use them as if they were pointers in "the curly brackets and the copy command," so maybe put in the brackets?
LABEL(3,5,{Y0}r)
.file is two bytes, so using the r

1063
Axe / Re: Axe Q&A
« on: November 30, 2011, 11:40:15 am »
You can also do Buff(64)→GDB1 and it'll have the same result as the first one (if you want it to be all zeroes)

1064
The Axe Parser Project / Re: Bug Reports
« on: November 29, 2011, 10:32:26 am »
.S being anywhere from -32 to 32, same for T
.Θ is supposed to be a theta
abs(T)+S+Θ→Θ
Θ>>128?Θ-128→Θ
Θ<<0?Θ+128→Θ
Θ/32→A

When compiled, A is always zero at the end.  When zoomed, it works properly (with A ranging from 0 to 3).

Peephole opts bug?

1065
TI Z80 / Re: Super Crate Box
« on: November 28, 2011, 10:35:13 pm »
So normally it bounces off?

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