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TI Z80 / Re: Essence
« on: November 23, 2011, 11:20:23 am »
Ok this is a big one, at last I like to think it is b/c I was up till 3AM debugging and I'm half-awake right now
So I finished the transition from storage GDBs to appvars, took around 1.5K from the executable in the process.
Also there's a menu, for now it's a sort of placeholder thing if/until I get something better in place.
There's a grand total of one option, the shooting style. More on that in a bit.. I'm not sure if anyone here recognizes the options menu, because I basically re-used one I made for Maxwell's Demon
As for the shooting styles..."Physic" (better term pending? idk) is what you're used to from this, with the player's velocity affecting the bullet speed.
"Arcade" is new, the bullets' velocities are not affected by the character. See screenie.
While the executable's size is 10.5K, it needs about 3K of RAM aside from itself in which to create the temp vars. If you get "GETCALC ERR" before the main menu there's likely not enough RAM to create the stuff.
It should clean these up at the end of the program, but they're named TMP1 etc.
EssOpt is the options, if that's deleted it just re-makes it so yeah
The error "Level not found" means just that..it attempts to unarchive the var before checking for it so if the level's there it should be found.
So..I think that's about it, if there's something else I'll just edit it in.
Edit: the libraries went through a name change, and are now prefixed with Z. The G was kind of random...then again the Z was sort of random as well...? <.< >.> shh
Edit2: phantom-line-in-screenie glitch strikes again...
So I finished the transition from storage GDBs to appvars, took around 1.5K from the executable in the process.
Also there's a menu, for now it's a sort of placeholder thing if/until I get something better in place.
There's a grand total of one option, the shooting style. More on that in a bit.. I'm not sure if anyone here recognizes the options menu, because I basically re-used one I made for Maxwell's Demon
As for the shooting styles..."Physic" (better term pending? idk) is what you're used to from this, with the player's velocity affecting the bullet speed.
"Arcade" is new, the bullets' velocities are not affected by the character. See screenie.
While the executable's size is 10.5K, it needs about 3K of RAM aside from itself in which to create the temp vars. If you get "GETCALC ERR" before the main menu there's likely not enough RAM to create the stuff.
It should clean these up at the end of the program, but they're named TMP1 etc.
EssOpt is the options, if that's deleted it just re-makes it so yeah
The error "Level not found" means just that..it attempts to unarchive the var before checking for it so if the level's there it should be found.
So..I think that's about it, if there's something else I'll just edit it in.
Edit: the libraries went through a name change, and are now prefixed with Z. The G was kind of random...then again the Z was sort of random as well...? <.< >.> shh
Edit2: phantom-line-in-screenie glitch strikes again...
Spoiler For note to self: