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Messages - Darl181
Pages: 1 ... 76 77 [78] 79 80 ... 253
1156
« on: November 14, 2011, 02:53:10 pm »
[/pyramid] Yes. Returnr basically is an Emergency Exit, not quitting properly but suddenly, not doing cleanup or anything. Think of it as a "last resort" or whatever. Usually it's better to just use Return EDIT: Iirc, for "Nested calls" think "subroutines".
1157
« on: November 14, 2011, 10:46:28 am »
@Darl, Michael Why not give me the logo code, I'll try it on my calculator
Sure, why not. In programming class we had a unit in MSWLogo, see if I can find the drive that I have the stuff saved on. A few q's: - Does it have the "Commander" (text I/O thing) - Can it run the subroutines, or does it run the whole file? I think this is the majority of the stuff I made, I'll need to find the old flash drive tho
1158
« on: November 13, 2011, 11:48:27 pm »
Logo can be fun, it gave me the idea for my old..um..logo (If I'm thinking about the right Logo that is)
1159
« on: November 13, 2011, 07:50:47 pm »
Wait, I saw somewhere that we could quit the program with Returnr but it crashes when I try . I thought it might be because of CrabCake, but I don't know. Could it be ?
Returnr|Emergency exits the program from within any number of nested calls. What is the maximum program size? I'm at 7000 bytes now.
It's 8150-something if you're compiling for 'No Shell', 8811 otherwise.
1160
« on: November 12, 2011, 05:37:35 pm »
Nvm, it was set as "Plain Text"
1161
« on: November 12, 2011, 11:14:15 am »
...and now it's putting slashes between every token again
1162
« on: November 11, 2011, 10:09:17 pm »
Hm, are you modifying B at any other part of the program? In the code you posted, I'm not seeing anything that would add to B (making it move down) so there's something else methinks...
1163
« on: November 11, 2011, 09:58:41 pm »
US layout, on steroids
1164
« on: November 11, 2011, 09:35:26 pm »
That was caused by wabbitemu failing while exporting files iirc. Unless he's using a year-old version I've been considering using Zedd for Essence, might make the enemies easier to manage (possibly among a new idea or two)..hmm.
1165
« on: November 11, 2011, 06:17:08 pm »
For some reason my mom is convinced that Omni is a "chat-line" or something...maybe I should start calling her sewing websites that Also I just realized, in the comic there's no reference to F1 (it might be windows-exclusive but still)
1166
« on: November 11, 2011, 06:11:26 pm »
somehow my src got corrupted, and it filled the entire source with Linereg(ax+b)
I thought that stopped happening...it hasn't happened to me since may or something 0.o
1167
« on: November 11, 2011, 12:03:48 pm »
Do you have a tile that isn't anything (or is, say, floor)? Say it's zero, and the map is 12*8 (typical 8*8-tile map) and stored row-by-row... Ofc variables can be changed so they don't overwrite X and Y
1168
« on: November 11, 2011, 11:19:06 am »
1169
« on: November 11, 2011, 11:07:57 am »
It'd be cool if the bullets hit each other and deflected each other sort've like in Devil May Cry
I played around with that a bit while making Maxwell's Demon, it's quite the slowdown
1170
« on: November 11, 2011, 12:53:17 am »
I played the "Game of Life" a few times, both the board game and the cellular automata
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