Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darl181

Pages: 1 ... 77 78 [79] 80 81 ... 253
1171
Web Programming and Design / Re: ClrHome
« on: November 11, 2011, 12:49:52 am »
Lol I thought that was on purpose, all in all it's not a terrible effect until you think about it :P
Maybe you could do that, just have it resize one or two pixels then bam :D

1172
TI Z80 / Re: Shyne - A New Approach To Text Editing
« on: November 10, 2011, 06:51:04 pm »
Hm I'm a bit late for this but would it take modified .txt files, or files written especially for this program?

1173
TI Z80 / Re: YAMGT
« on: November 10, 2011, 06:43:54 pm »
Remember Duel?
I just did a sort of re-write to play around with the auto-aiming (planning on adding something similar to Essence, maybe a weapon mod you find or something), and it got kind of carried away :P  Figured I might as well post it...
It's not bug free, but the bugs are pretty much just related to aesthetic stuff so yeah.
Arrows to move, 2nd to fire.  (Note that at the end you need to press CLEAR to quit, it won't quit automatically.)

1174
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 10, 2011, 10:40:08 am »
Feature request: would it be possible to block PTT and/or the 8+5/8+2 +ON combinations?

1175
Graviter / Re: Graviter
« on: November 10, 2011, 10:36:03 am »
It looks wonderfull, but why do the blocks dissapear?
It looks like they're "sizzling away" (or something :P) after they cross the lines.

1176
Introduce Yourself! / Re: Hi everyone
« on: November 09, 2011, 10:34:59 pm »
Maybe it's:
Since the current version is stable, expect the next version mid-November.

Anyway, welcome to Omnimaga xromanx!
Try to not get stabbed by Deep Thought and have some (more) peanuts!

1177
News / Re: The game finally arrives on your CX
« on: November 09, 2011, 10:10:54 pm »
* Darl181 lost :\

This is looking pretty cool, so it's like Advanced Wars?

1178
Axe / Re: Axe Q&A
« on: November 09, 2011, 10:09:07 pm »
I think arrays are planned (?) but atm you have to do it yourself.
Data() is one way, you could also Fill() to a L# (or a GDB you declare beforehand) or use a for() loop and store number-for-number :D

1179
News / Re: Deep Thought becomes manager
« on: November 09, 2011, 07:50:22 pm »
Hm, now to get used to seeing his name in blue instead of green XD

1180
Axe / Re: Axe Q&A
« on: November 09, 2011, 07:45:17 pm »
{L1} is one byte.
{L1}r is two bytes.
;)

1181
The code attached in this post.
It seemed to center on the sprite declarations in particular, if that helps.

1182
Humour and Jokes / Re: I need more minerals
« on: November 09, 2011, 11:13:10 am »
I think it's a starcraft reference.

1183
Humour and Jokes / Re: How We Help Non-Computer People
« on: November 09, 2011, 11:07:07 am »
"Pick one at random"
Let's just not do this with BCALLs and such :P

1184
Humour and Jokes / Re: Rick Astley's long career
« on: November 09, 2011, 10:49:09 am »
They're just getting more and more... *.*

1185
TI Z80 / Re: zStart - an app that runs on ram clears
« on: November 09, 2011, 10:33:50 am »
0.o awesome update, methinks I'm going to be using some of these things a lot (already used the insta-APD multiple times in the process of writing a program) :P

Pages: 1 ... 77 78 [79] 80 81 ... 253